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Steam News3 March 201610y ago

Version update coming soon (color blind friendly, fixes, improvements)

Within the next month I'll be releasing a new version update. There will be a few major improvements and fixes.

Full notes

Full Lucid Awakening 2 update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWithin the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dungeons have been improved or fixed up. -Some skills are being balanced. -Enemy difficulty is being tweaked. -Amount of monsters on the map for dungeons have been decreased in a lot of areas. Expect to see this update within the next month. Thanks for all your support, friends. -Matt

Lucid Awakening 2 changes

fixedWithin the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dungeons have been improved or fixed up. -Some skills are being balanced. -Enemy difficulty is being tweaked. -Amount of monsters on the map for dungeons have been decreased in a lot of areas. Expect to see this update within the next month. Thanks for all your support, friends. -Matt

Within the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dungeons have been improved or fixed up. -Some skills are being balanced. -Enemy difficulty is being tweaked. -Amount of monsters on the map for dungeons have been decreased in a lot of areas. Expect to see this update within the next month. Thanks for all your support, friends. -Matt

Source

Steam News / 3 March 2016

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