What changed
1 fix0 additions0 changes0 removals
fixedWithin the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dungeons have been improved or fixed up. -Some skills are being balanced. -Enemy difficulty is being tweaked. -Amount of monsters on the map for dungeons have been decreased in a lot of areas. Expect to see this update within the next month. Thanks for all your support, friends. -Matt
Lucid Awakening 2 changes
fixedWithin the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dungeons have been improved or fixed up. -Some skills are being balanced. -Enemy difficulty is being tweaked. -Amount of monsters on the map for dungeons have been decreased in a lot of areas. Expect to see this update within the next month. Thanks for all your support, friends. -Matt
Within the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dungeons have been improved or fixed up. -Some skills are being balanced. -Enemy difficulty is being tweaked. -Amount of monsters on the map for dungeons have been decreased in a lot of areas. Expect to see this update within the next month. Thanks for all your support, friends. -Matt