In this update1
Full notes
Full LUCID update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Store
LUCID changes
LUCID DEMO - 1.0.4
ALTERATIONS + POLISH
Circuit Text is more clear explaining that Grace Completion is optional
Air Slashing Red Crystal Walls creates unique SFX that indicates you are not Slash Combo-ing
Extended floor near Bombabite Laser puzzle to ensure laser is less likely to hit player
Pulses that cause Guard Break create unique SFX
Polished environment Tiles
Added Second moving Lantern after Temple Power returns
Added additional environmental shards to help lead players
Added Running Koda NPC to 1st Temple Circuit - Gives tip about mobility options
If player completes Circuit in time, the final Door emits confetti particles to indicate success
Shield Cinders shields can now be destroyed by environmental explosions
Lowered audio level of Circuit Music track
BUGS
Geyser camera error
Fixed missing Door Pad point of interest particles
Vipers Boss fight Health Bar was misrepresenting proper remaining health
Adjusted certain particles to be on proper layers
Fix animation errors
Fixed bug that would allow purchasing Skills without proper/enough materials
Adjusted Door logic to fix rare bug that would immediately return player to previous room
Fixed particle error when getting Bracer from Syd, talking to her on the Right side
Fixed bug where Dpad icon above Oenn would not disappear
Music now returns after dying in a Circuit and then continuing from Circuit entrance
Mushspring would not always burn away on bounce
Fixed rare softlock when speaking to Scribe and mashing "A"
Can no longer leave certain arena fights before doors close
Fixed bug that allowed player to Pause when leaving room
Source
Changelog.gg summarizes and formats this update. How we read updates.
