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Steam News7 October 20259mo ago

LUCID Demo : 1.0.4 Patch

LUCID DEMO - 1.0.4 ALTERATIONS + POLISH Circuit Text is more clear explaining that Grace Completion is optional Air Slashing Red Crystal Walls creates unique SFX that indicates you are not Slash Combo-ing Extended floor

In this update1

Full notes

Full LUCID update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Store
changedLUCID DEMO - 1.0.4Air Slashing Red Crystal Walls creates unique SFX that indicates you are not Slash Combo-ing
changedLUCID DEMO - 1.0.4Pulses that cause Guard Break create unique SFX
addedLUCID DEMO - 1.0.4Added Second moving Lantern after Temple Power returns
addedLUCID DEMO - 1.0.4Added additional environmental shards to help lead players
addedLUCID DEMO - 1.0.4Added Running Koda NPC to 1st Temple Circuit - Gives tip about mobility options
addedLUCID DEMO - 1.0.4Shield Cinders shields can now be destroyed by environmental explosions

LUCID changes

changedAir Slashing Red Crystal Walls creates unique SFX that indicates you are not Slash Combo-ing
changedPulses that cause Guard Break create unique SFX
addedAdded Second moving Lantern after Temple Power returns
addedAdded additional environmental shards to help lead players
addedAdded Running Koda NPC to 1st Temple Circuit - Gives tip about mobility options

LUCID DEMO - 1.0.4

ALTERATIONS + POLISH

  • Circuit Text is more clear explaining that Grace Completion is optional

  • Air Slashing Red Crystal Walls creates unique SFX that indicates you are not Slash Combo-ing

  • Extended floor near Bombabite Laser puzzle to ensure laser is less likely to hit player

  • Pulses that cause Guard Break create unique SFX

  • Polished environment Tiles

  • Added Second moving Lantern after Temple Power returns

  • Added additional environmental shards to help lead players

  • Added Running Koda NPC to 1st Temple Circuit - Gives tip about mobility options

  • If player completes Circuit in time, the final Door emits confetti particles to indicate success

  • Shield Cinders shields can now be destroyed by environmental explosions

  • Lowered audio level of Circuit Music track

BUGS

  • Geyser camera error

  • Fixed missing Door Pad point of interest particles

  • Vipers Boss fight Health Bar was misrepresenting proper remaining health

  • Adjusted certain particles to be on proper layers

  • Fix animation errors

  • Fixed bug that would allow purchasing Skills without proper/enough materials

  • Adjusted Door logic to fix rare bug that would immediately return player to previous room

  • Fixed particle error when getting Bracer from Syd, talking to her on the Right side

  • Fixed bug where Dpad icon above Oenn would not disappear

  • Music now returns after dying in a Circuit and then continuing from Circuit entrance

  • Mushspring would not always burn away on bounce

  • Fixed rare softlock when speaking to Scribe and mashing "A"

  • Can no longer leave certain arena fights before doors close

  • Fixed bug that allowed player to Pause when leaving room

Source

Steam News / 7 October 2025

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