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Steam News23 January 20265mo ago

Early Access for Co-op Mode starts now

Ever since the day we launched this game, I’ve been flooded with one question: "Why PvP instead of co-op?

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Full LOW VALUE JOB update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Server
changedEver since the day we launched this game, I’ve been flooded with one question: "Why PvP instead of co-op?" To be honest, there were moments I questioned my own sanity too—wondering why on earth I chose competition over cooperation. But those days are over. Starting today, co-op is officially here.
changedWhile the nature of this game does not require strict synchronization, we intend to keep the co-op feature in Early Access until we can verify the feasibility of maintaining stable connections for up to 64 players using a relay server in a real-world environment.

LOW VALUE JOB changes

changedEver since the day we launched this game, I’ve been flooded with one question: "Why PvP instead of co-op?" To be honest, there were moments I questioned my own sanity too—wondering why on earth I chose competition over cooperation. But those days are over. Starting today, co-op is officially here.
changedWhile the nature of this game does not require strict synchronization, we intend to keep the co-op feature in Early Access until we can verify the feasibility of maintaining stable connections for up to 64 players using a relay server in a real-world environment.

Ever since the day we launched this game, I’ve been flooded with one question: "Why PvP instead of co-op?" To be honest, there were moments I questioned my own sanity too—wondering why on earth I chose competition over cooperation. But those days are over. Starting today, co-op is officially here.

Most of humanity’s greatest achievements have been the result of teamwork. It’s in our nature to form groups. I’m sure that even the most tedious, mind-numbing tasks we face will spark some kind of "chemical reaction" when done together. Probably.

By the way, I should mention that this game is basically a one-person project. While I’ve done my best to test everything, this update was a bit of a race against time, so there might be some unexpected hiccups. That’s why I’m launching this in Early Access.

While the nature of this game does not require strict synchronization, we intend to keep the co-op feature in Early Access until we can verify the feasibility of maintaining stable connections for up to 64 players using a relay server in a real-world environment.

Source

Steam News / 23 January 2026

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