Low Magic Age
Steam News 21 May 20242y ago

v0.91.71 Patch Notes - Adventure Mode 2 Pre-Alpha

Adventure Mode 2 Pre-Alpha Hi adventurers, welcome to new worlds! This is a pre-alpha version of the new adventure mode in development. The main purpose of this version is to get feedback from players in early developme…

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Full Low Magic Age update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
addedAdventure Mode 2 Pre-AlphaHi adventurers, welcome to new worlds! This is a pre-alpha version of the new adventure mode in development. The main purpose of this version is to get feedback from players in early development and adjust the direction of development in a timely manner.
addedAdventure Mode 2 Pre-AlphaIn this version, players can create randomized worlds ranging in size from tiny to huge, and freely adventure, fight, level-up, and train their party in the world, but there are no guides, storyline quests, or random events such as large-scale monster invasions yet. A lot of in development features have not be added, and most gameplay settings are temporarily using modules of the old adventure mode. So for players who want a more complete experience, we suggest waiting for more iterations.
changedAdventure Mode 2 Pre-AlphaNext, we'll work on (rough list): Other adventurers and NPC parties Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events World map browser ect.

Adventure Mode 2 Pre-Alpha

Hi adventurers, welcome to new worlds! This is a pre-alpha version of the new adventure mode in development. The main purpose of this version is to get feedback from players in early development and adjust the direction of development in a timely manner.

In this version, players can create randomized worlds ranging in size from tiny to huge, and freely adventure, fight, level-up, and train their party in the world, but there are no guides, storyline quests, or random events such as large-scale monster invasions yet. A lot of in development features have not be added, and most gameplay settings are temporarily using modules of the old adventure mode. So for players who want a more complete experience, we suggest waiting for more iterations.

Thank you again for your support! Below is a rough list of our dev plans.

Next, we'll work on (rough list): Other adventurers and NPC parties Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events World map browser ect.

And player races (Centaur), feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).

Source

Steam News / 21 May 2024

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