Hello! Got us another quick update with multiple improvements to the visuals and animations. First up, we have score prompt pop-ups like in the original game.
Full notes
Full Lovely Planet Remix update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
0 fixes4 additions1 change0 removals
Gameplay
UI and audio
Events
changedGot us another quick update with multiple improvements to the visuals and animations.
addedFirst up, we have score prompt pop-ups like in the original game. This time they're shiny & colorful blocky models that pop out of the target. While it adds to the noise on the screen, they don't linger on for too long and provide good feedback to hitting enemies.
addedA new dash vortex animation adds to the feel of being teleported into the target.
addedThe scroll button in the leaderboard menu is now disabled while waiting for a new page to load. This temporarily fixes the issue where pages would get mixed up when scrolled through too quickly.
addedThat's all for now! I'm working on a new Mountains playlist which will take a while longer. After that I'm excited to work on an original playlist for the Blink X Classic mode with unique levels and maybe new mechanics.
Lovely Planet Remix changes
changedGot us another quick update with multiple improvements to the visuals and animations.
addedFirst up, we have score prompt pop-ups like in the original game. This time they're shiny & colorful blocky models that pop out of the target. While it adds to the noise on the screen, they don't linger on for too long and provide good feedback to hitting enemies.
addedA new dash vortex animation adds to the feel of being teleported into the target.
addedThe scroll button in the leaderboard menu is now disabled while waiting for a new page to load. This temporarily fixes the issue where pages would get mixed up when scrolled through too quickly.
addedThat's all for now! I'm working on a new Mountains playlist which will take a while longer. After that I'm excited to work on an original playlist for the Blink X Classic mode with unique levels and maybe new mechanics.
Got us another quick update with multiple improvements to the visuals and animations.
First up, we have score prompt pop-ups like in the original game. This time they're shiny & colorful blocky models that pop out of the target. While it adds to the noise on the screen, they don't linger on for too long and provide good feedback to hitting enemies.
A new dash vortex animation adds to the feel of being teleported into the target.
The hands in Blink now track their target before pulling back, unlike before where looking away would move the extended hand away from the target.
Subtle tilt animation when hands extend out towards a target.
A short twitch animation plays when the hands don't find a target on fire to highlight a missed shot.
The scroll button in the leaderboard menu is now disabled while waiting for a new page to load. This temporarily fixes the issue where pages would get mixed up when scrolled through too quickly.
That's all for now! I'm working on a new Mountains playlist which will take a while longer. After that I'm excited to work on an original playlist for the Blink X Classic mode with unique levels and maybe new mechanics.