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Steam News29 September 20223y ago

First patch for Lovecraft's Untold Stories 2 is available!

Greetings, Lovecraftians! It's time for the first update after the release! Thanks to all the feedback you have provided, we were able to fix many issues, rebalance the game and adjust some features.

In this update2

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Full Lovecraft's Untold Stories 2 update

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Repeated intro

Greetings, Lovecraftians!

What changed

2 fixes0 additions10 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedIt's time for the first update after the release! Thanks to all the feedback you have provided, we were able to fix many issues, rebalance the game and adjust some features. We are still working on implementing many of your suggestions and bring the game's quality up to your expectations, this is not the end of our journey - however, we strongly believe that with this update, you will find Lovecraft's Untold Stories 2 more enjoyable.
changedPLAYABLE CHARACTERSWe have increased the speed of the 6 playable characters: Now they run a 20% faster than before. Some characters are still faster than others.
changedPLAYABLE CHARACTERSImprovements in the control of the characters: We have reduced the inertia and the sliding effect of the characters, and increased the initial acceleration. The control of the characters now will feel more accurate. They will stop where and when you tell them to stop. Also they will start running faster than before.
changedPLAYABLE CHARACTERSWe have increased the base reload speed of the weapons: Now the characters will reload their weapons faster than before.
changedPLAYABLE CHARACTERSWitch scream: We have eliminated the scream of the Witch. You can turn on back the sound if you play with this character.
fixedPLAYABLE CHARACTERSProfessor’s Shield: We have fixed an issue where, if you used a medkit with the Shield activated, it would consume the energy instead of recovering the HP of the character. Also we have fixed a rare issue on which, with certain +Energy regen objects on, the Professor stopped regenerating energy.

Lovecraft's Untold Stories 2 changes

changedIt's time for the first update after the release! Thanks to all the feedback you have provided, we were able to fix many issues, rebalance the game and adjust some features. We are still working on implementing many of your suggestions and bring the game's quality up to your expectations, this is not the end of our journey - however, we strongly believe that with this update, you will find Lovecraft's Untold Stories 2 more enjoyable.
changedWe have increased the speed of the 6 playable characters: Now they run a 20% faster than before. Some characters are still faster than others.
changedImprovements in the control of the characters: We have reduced the inertia and the sliding effect of the characters, and increased the initial acceleration. The control of the characters now will feel more accurate. They will stop where and when you tell them to stop. Also they will start running faster than before.
changedWe have increased the base reload speed of the weapons: Now the characters will reload their weapons faster than before.
changedWitch scream: We have eliminated the scream of the Witch. You can turn on back the sound if you play with this character.

It's time for the first update after the release! Thanks to all the feedback you have provided, we were able to fix many issues, rebalance the game and adjust some features. We are still working on implementing many of your suggestions and bring the game's quality up to your expectations, this is not the end of our journey - however, we strongly believe that with this update, you will find Lovecraft's Untold Stories 2 more enjoyable.

Here is the complete changelog:

PLAYABLE CHARACTERS

  • We have increased the speed of the 6 playable characters: Now they run a 20% faster than before. Some characters are still faster than others.

  • Improvements in the control of the charactersWe have reduced the inertia and the sliding effect of the characters, and increased the initial acceleration. The control of the characters now will feel more accurate. They will stop where and when you tell them to stop. Also they will start running faster than before.
  • We have increased the base reload speed of the weapons: Now the characters will reload their weapons faster than before.

  • Witch scream: We have eliminated the scream of the Witch. You can turn on back the sound if you play with this character.

  • Professor’s ShieldWe have fixed an issue where, if you used a medkit with the Shield activated, it would consume the energy instead of recovering the HP of the character. Also we have fixed a rare issue on which, with certain +Energy regen objects on, the Professor stopped regenerating energy.
  • Alienist’s Energy regenerationWe discovered that the Energy Regeneration of the Alienist was too high, giving the sensation that the skills didn´t spend any energy at all. We have fixed that. Now the skills should spend energy as intended.

QUALITY OF LIFE

  • We have reduced the amount of lootable objects in the levelsNow only the different types of chests and the big wooden crates remain as lootable containers. As there will be fewer containers now to loot, we have increased the amount of resources and items that you can get from a single container.
  • With this change, we wanted to improve the rhythm of gameplay, as players complained about the amount of time necessary to open and loot items and resources in each room.

  • We have increased the amount of loot: Our game is very oriented to looting resources and crafting items afterwards, and we don´t want to lose that essence, but we understand that it is easier to get several pieces of one resource at once, than having to pick up the same resource that very amount of times. Therefore, each time you pick up one resource or item, you will get +X units at the same time.

  • We have reduced the size of the colliders of many big size elements of scenario: Trees, benches, barrels, big rocks… they all continue being blocks in the rooms, but the collider side matches better with their visual representation.

  • We have eliminated the colliders of many small size elements of scenario: Mushrooms, bushes, small stones, etc... Now won´t stop the character. This will partially solve the issue of the huge amount of elements in the rooms making the movement of the character more difficult. Now they will stay as decoration but won´t be a physical block. We will continue working on this in other locations of the game.

  • We have eliminated the colliders of the Spider nests: Now, the nests won´t stop the shots and block the character after they have been destroyed.

Source

Steam News / 29 September 2022

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