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Full LOVE IN BATTLE MACHINE: Furry arena update
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What changed
- Balance
- Gameplay
- Fixes
LOVE IN BATTLE MACHINE: Furry arena changes
UPDATE DEMO RE — "NEW DAMAGE SYSTEM AND NEW MISSIONS"
Greetings, gladiators of the arena! A major update is already here!
Player feedback has been taken into account, which is why we had to introduce a very large number of changes to the "Demo".
Balance changes:
-Randomness has been minimized. No more "blank" rounds.
-Easy difficulty has been removed, but some enemies have been weakened and levels have been redesigned. This was done to still give the player a challenge, but not be too difficult for players whose gaming skills are not the highest.
New damage system:
-Now your car and your enemies have circular armor.
-You and your enemies have an armor durability parameter divided into segments in a circle. (To deal damage, you now need to hit the same segment multiple times. To avoid damage, do not let enemies shoot at the same segment of your armor in a row.)
Garage completely redesigned:
-You no longer replace individual modules, but distribute points across different parameters. (For example, previously you had to choose different types of engines. Now you can simply change the "speed" parameter, and the required engine will appear automatically.)
-You can now also increase the point limit and make your car much stronger than initially.
New VR missions:
-15 new VR missions have been added, offering different levels of "challenge" for the player's skill.
New enemies added:
-Landmine with cones
-Android with smoke grenade
-Robot tank with grenade launcher
-Robot tank with minigun
Fixes:
-Shooting has been reworked
-Bullet trajectory is now visible
-Shadows no longer overlap
-All splash arts have been updated
-All character sprites have been updated
-Bugs fixed -Bullet hole decals added
-A car background has been added to the garage
Source
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