What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- Events
- UI and audio
added8 new achievements have been added to the game, and I'm excited to know which one will take you the most amounts of tries^^ Most of them are centered around getting the highest possible style, and others are for completing all available content at the display:3 Progression system
changedNow every challenge is recording a lot of info about how you beat it! You can view your style, time, and rankings On top of that, just completing a challenge is also recorded and changes the way the Challenge waypoint looks. On top of the waypoint, you can see the rank achieved, so go and put S on top of every waypoint!^^ QoA
changedLittle changes in shading make it easier to see a character Challenge UI has been reworked so it no longer counts down and instead just clocks how long you have been in a challenge. Challenge UI now gives you a ranking on Style and Time in real time, so you can predict results Total Ranking consists of a middle rank between Time and Style ranks To make it easier to find where the next waypoint is in a challenge, a little dot has been added on the distance UI When the challenge is completed, you can see a little animation to make it more satisfying to finish a challenge Future Next update will be even bigger and will bring 3 main things
addedWhole new level with different buildings and layout
Love Blades and Run changes
added8 new achievements have been added to the game, and I'm excited to know which one will take you the most amounts of tries^^ Most of them are centered around getting the highest possible style, and others are for completing all available content at the display:3 Progression system
changedNow every challenge is recording a lot of info about how you beat it! You can view your style, time, and rankings On top of that, just completing a challenge is also recorded and changes the way the Challenge waypoint looks. On top of the waypoint, you can see the rank achieved, so go and put S on top of every waypoint!^^ QoA
changedLittle changes in shading make it easier to see a character Challenge UI has been reworked so it no longer counts down and instead just clocks how long you have been in a challenge. Challenge UI now gives you a ranking on Style and Time in real time, so you can predict results Total Ranking consists of a middle rank between Time and Style ranks To make it easier to find where the next waypoint is in a challenge, a little dot has been added on the distance UI When the challenge is completed, you can see a little animation to make it more satisfying to finish a challenge Future Next update will be even bigger and will bring 3 main things
addedWhole new level with different buildings and layout
Achievements!
8 new achievements have been added to the game, and I'm excited to know which one will take you the most amounts of tries^^ Most of them are centered around getting the highest possible style, and others are for completing all available content at the display:3 Progression system
Now every challenge is recording a lot of info about how you beat it! You can view your style, time, and rankings On top of that, just completing a challenge is also recorded and changes the way the Challenge waypoint looks. On top of the waypoint, you can see the rank achieved, so go and put S on top of every waypoint!^^ QoA
Little changes in shading make it easier to see a character Challenge UI has been reworked so it no longer counts down and instead just clocks how long you have been in a challenge. Challenge UI now gives you a ranking on Style and Time in real time, so you can predict results Total Ranking consists of a middle rank between Time and Style ranks To make it easier to find where the next waypoint is in a challenge, a little dot has been added on the distance UI When the challenge is completed, you can see a little animation to make it more satisfying to finish a challenge Future Next update will be even bigger and will bring 3 main things
Separate level for Tutorial
Whole new level with different buildings and layout
Neat little way of how to choose levels(I'm preparing a little secret^^)
and even more QoA changes^^