Full notes
Full LouveSystems' TrackMasters update
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What changed
- Maps
- Gameplay
- Performance
- UI and audio
Update 1.42 for TrackMasters!
Hello! π A year after the last update, I'm bringing forth this new content update that adds 11 cosmetic track elements + 1 new circuit element, per biome!
Highlights
- π‘ A lot of custom track elements have been added to make your city, western town or arctic landscape feel a bit more alive and vibrant!
- π±βπ Among those are a long jump over a giant shark, a dinosaur or a dynamite blast! Will you be fast enough to avoid getting thrown out of the track?
- π₯ Added a high performance mode for computers that struggled with the stroke & blur shader, which simplifies some screen effects to increase framerate on low-end configurations
Bugfixes
- π Fixed a recurring sound issue where restarting a game would mute your own car - πΌ Fixed a major issue with the Broadcast multiplayer network that prevented users from joining games - π³ Fixed display issues when putting hollow elements over blocks - β© Various performance improvements with the material generation & handling for track elements
Future support
From now on I will focus mostly on my next project and it is unlikely TrackMasters receives any further updates. However, I will be active on the discord and will submit minor updates to fix any eventual bug that may come up!
I hope you will enjoy the new track elements & free content, and I can't wait to see what you will make out of it! If you're not part of the community yet, come join us at https://discord.gg/y7zKv3N!
Have an excellent day, and happy racing! πββοΈπ
Source
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