Full notes
Full Lotus Reverie: First Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Lotus Reverie: First Nexus changes
I've been listening to your feedback about the game and prepared an update. I've modified a few things to improve the user experience. Here's the list of changes:
Battle
- New buttons in battleMeditate and Clear Path. Some of you had troubles to understand these mechanics, so they have been simplified.
Reduced difficulty of almost all maps, especially Hospital.
Added a hint button about how to skip dialogue during battle after restarting it at least once.
Now, before battle, you'll have the chance to switch to novel mode. In the future I'll add this so it appears after losing a battle.
I've changed some lines of dialogue during the tutorial to improve explanations.
Fixed an issue where units with very low health would appear with their health bar empty.
Fixed an issue where enemies using Defense+ in Nexus map would not affect allies' stamina.
Added the possibility of pushing enemies with keyboard or controller. Added buttons to guide the user through this process too.
Novel
Optimized the way of obtaining hearts and fulfill character routes for new playthroughs after the first clear.
Fixed an issue where keyboard or controller users on the castle's hall would be able to open several menus on top of each other.
Fixed a few typos.
Reduced the number of files loaded at the same time to avoid block issues.
That's all. I hope you keep enjoying the game. If you have any issues, please, do not doubt to contact me. Thanks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
