Full notes
Full Lostade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
v0.2:
++ Lostade Demo is now available in Chinese (simplified) and French !
+ small bug fix with escape in menu options.
v0.16c:
++ visual quality of life: vfx no longer creates huge spikes of brightness ( no more flashbangs ;] )
+ player light has been improved and doesn't move with camera anymore
v0.16b:
+ added vfx to make chests better & more visible
+ post process and lightning small change
+ / fix TP tutorial message after quiting the game at the end of tutorial
fix inv bug at tuto end
fix gear compare visual bug
fix unable to attack after interacting with npc
credits modified
fix ingame zoom in/out conflict with skill tree
v0.16:
+ Improved lightning & colors.
+ Better shadow effects.
v0.15c:
+ Added fog effect based on biome.
+ Added hint for unlocking second part of the skill tree.
Previous v0.15 Update content:
+ added interaction with teleporter (also accessible via the map/tree)
+ added red icons when item level is too high in inventory and other ui
+ added hint about unlocking second part of the skill tree
+ badrain base dot nerf
+ slow motion on boss kill
fixed endless walking when alt tabing while mooving
fixed equiping gears with too high level cartridges
fixed skill tree positions when opening
fixed slow motion bug when triggering multiple slow motion
fixed boss health visual reset
fixed never ending slowmotion when alt tab in slow motion
fixed stats compare between inventory and weapon crafting
Previous v0.13 Update content:
+ extra feedbacks effects and camera work
+ feedback and vfx when combo is ready
+ added hint for when npc have quests to give / return
fixed items drop when ful inventory
small hitbox fix in grassfield 1 near oracade
Source
Changelog.gg summarizes and formats this update. How we read updates.
