Full notes
Full Lost World update
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What changed
- Gameplay
- Performance
- Server
In this update:
5 new islands with caves. The ore has been removed from the surfaces of the islands and is only found in caves. Create pickaxes, torches and weapons to mine ore, be careful the caves are fraught with danger, they claimed the lives of many careless travelers. Now the game has 10 islands and a completely new system for generating them. The old system was extremely unsuccessful, all the islands spawned around you at the same distance, and as soon as you sailed out of the island spawn circle they reappeared around you, very often you could sail away from one island and sail to the same one, which is very unpleasant and boring . Now the islands appear randomly in the direction you are sailing and now you will not end up on the same island twice in a row. New peaceful animals are also available in the peaceful game mode, they will only try to run away from you and will not harm you. Animals and fish can now be harvested for meat.
LIST OF CHANGES. Added: 5 islands with caves Added: Peaceful animals Added: Animals can rest or sleep Added: Meat can be harvested from animals and fish Added: Crates with ore and stones Added: 2 kinds of lions Added: 3 types of lizards Added: 2 turtles Added: Varan Added: Cave spider
Changed
Fish texture Changed: New ore texture in caves Changed: Changed color and improved quality of rock textures Changed: Removed wolves Changed: NavMesh quality improved.
Animals will move better Changed
Animal restart disabled Changed: Pickaxes mine less ore per hit Changed: Increased the amount of ore stones in caves Changed: Reduced amount of ore per stone Changed: Removed all ore from island surfaces Changed: Bandages stop bleeding more Changed: Increased the number of bandages in the slot from 5 to 10 Changed: Mushrooms and berries give more health Changed: Island generation system Changed: Increased range and rendering quality of islands Changed: If you have 1 foundation, it cannot be destroyed
Fixed
Animals no longer teleport Fixed: Bones broke in animals after a long game after death Fixed: Animals don't walk through buildings built by the player Fixed: Damage to one animal causes another animal to react. Because of this, it was difficult to repel the attack.
Fixed
After an attack, the animal takes longer to recover and attacks more slowly. So the chance to dodge is now higher.
Fixed
Sometimes when trying to damage an animal, it didn't stop, but immediately attacked.
Fixed
The second player's animals did not rotate relative to the ground.
Fixed
Sometimes when loading a save, the interface disappeared, the screen was green.
Fixed
The mallet offered to raise the foundation, after which the player was disconnected from the server.
Fixed
Some furniture was not destroyed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
