HomeGamesUpdatesPricingMethodology
Steam News17 June 202618d ago

v0.9.24 - More is less

JUNE 17, 2026 Pin your favorites to the top of the inventory. Right-click any item on desktop, or tap it open and hit Pin on mobile, and it jumps to the head of the list with a corner marker, so your go-to gear, crates

Full notes

Full Lost Vessel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes3 removals
  • UI and audio
  • Events
  • Gameplay
  • Store
  • Balance
changedThe Forge's Scrap tab sorts now. Order the list by Yield to put the biggest material returns up top, or by Rarity to keep your best pieces clear of the scrapper, with each button flipping between high-to-low and back. Your raw inventory order is still there as the default.
addedTidy your Survivor Level rewards. A new "Hide claimed rewards" toggle under the panel headline clears out the tiers you have already taken, so only what is left to earn stays on the track. It remembers your choice across sessions.
changedYour kill missions count the right style while you are away. Daily and weekly objectives for melee, ranged, void and weakness kills now credit fights you finish offline by the weapon you actually used, instead of logging everything as melee. Ranged and Void mains finally get full credit for an overnight grind.
removedWorld Boss support donations stop at the top. Once a category reaches Tier 3 it reads MAXED and the donate button locks, so you can no longer pour resources past the point where they buy any extra buff for the team.
addedRaiders runs cleaner. Your Spoils balance now always matches what the shop will actually let you spend, so a purchase never bounces because the count was a step ahead. Probes and raids no longer get stuck in limbo and lock you out of starting a new one. And stacking many copies of the same Legendary defense effect now returns a strong but fair amount rather than runaway value, so heavy defenses stay beatable.
removedDistress Relay picks stick. The three bounties you choose for the day are saved the moment you pick them, so leaving the terminal right away no longer rolls your picks back.

Lost Vessel changes

changedThe Forge's Scrap tab sorts now. Order the list by Yield to put the biggest material returns up top, or by Rarity to keep your best pieces clear of the scrapper, with each button flipping between high-to-low and back. Your raw inventory order is still there as the default.
addedTidy your Survivor Level rewards. A new "Hide claimed rewards" toggle under the panel headline clears out the tiers you have already taken, so only what is left to earn stays on the track. It remembers your choice across sessions.
changedYour kill missions count the right style while you are away. Daily and weekly objectives for melee, ranged, void and weakness kills now credit fights you finish offline by the weapon you actually used, instead of logging everything as melee. Ranged and Void mains finally get full credit for an overnight grind.
removedWorld Boss support donations stop at the top. Once a category reaches Tier 3 it reads MAXED and the donate button locks, so you can no longer pour resources past the point where they buy any extra buff for the team.
addedRaiders runs cleaner. Your Spoils balance now always matches what the shop will actually let you spend, so a purchase never bounces because the count was a step ahead. Probes and raids no longer get stuck in limbo and lock you out of starting a new one. And stacking many copies of the same Legendary defense effect now returns a strong but fair amount rather than runaway value, so heavy defenses stay beatable.

JUNE 17, 2026

  • Pin your favorites to the top of the inventory. Right-click any item on desktop, or tap it open and hit Pin on mobile, and it jumps to the head of the list with a corner marker, so your go-to gear, crates and consumables are always right where you expect them. Pins stay put across reloads, and unpinning works the same way.

  • The Forge's Scrap tab sorts now. Order the list by Yield to put the biggest material returns up top, or by Rarity to keep your best pieces clear of the scrapper, with each button flipping between high-to-low and back. Your raw inventory order is still there as the default.

  • Tidy your Survivor Level rewards. A new "Hide claimed rewards" toggle under the panel headline clears out the tiers you have already taken, so only what is left to earn stays on the track. It remembers your choice across sessions.

  • Your kill missions count the right style while you are away. Daily and weekly objectives for melee, ranged, void and weakness kills now credit fights you finish offline by the weapon you actually used, instead of logging everything as melee. Ranged and Void mains finally get full credit for an overnight grind.

  • World Boss support donations stop at the top. Once a category reaches Tier 3 it reads MAXED and the donate button locks, so you can no longer pour resources past the point where they buy any extra buff for the team.

  • Raiders runs cleaner. Your Spoils balance now always matches what the shop will actually let you spend, so a purchase never bounces because the count was a step ahead. Probes and raids no longer get stuck in limbo and lock you out of starting a new one. And stacking many copies of the same Legendary defense effect now returns a strong but fair amount rather than runaway value, so heavy defenses stay beatable.

  • Distress Relay picks stick. The three bounties you choose for the day are saved the moment you pick them, so leaving the terminal right away no longer rolls your picks back.

  • A wide round of polish. Toasts you can act on now jump straight to the right screen when clicked and no longer slip away while your cursor is on them; the Codex gained crate contents, an Implants section and a Nexus primer; item tooltips no longer linger or overlap the offline report; and the speed-boost timer no longer nudges your status bar around as it comes and goes.

  • For the duration of Steam Next Fest, the Nexus chat channel is folded into Global so the whole crew talks in one place. The Nexus tab explains this, and it switches back on when the Fest wraps.

  • Most of this round came straight from the small things you flagged. Big thanks to @less, whose long list of feedback shaped much of what is above.

Source

Steam News / 17 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.