Full notes
Full Lost Resolve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
New Features:
Added choice to restart from last checkpoint or retry stage in pause menu - Using analog stick to slam is now optional and disabled by default
Fixes:
Added missing spike tiles to Relegated Ruins I - Prevented false collision detection on walls from removing the effect of the infinite walljumps gem - Pause menu can no longer opened during death or respawn animations - Camera now re-centers upon respawn - Application title no longer contains (DEBUG) when running
Source
Changelog.gg summarizes and formats this update. How we read updates.
