Full notes
Full Lost Marbles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Lost Marbles changes
Just a small update to break down what has been changing in the past 3 updates.
v0.329
Removed original platform pieces and replaced with topper to allow for mesh welding
Bounce pad is now its own object, as it uses two different physical materials and so cant be a welded object
Fixed issue with invisible object not reappearing when returning to edit from simulation
Fixed issue with Space Mine collision and visibility changes
v0.335
Fixed issue with snap collision moving camera
Modified the way in which snap moving snaps to grid
Fixed issue with Beam object not returning to visible material after simulation when toggling visibility
Fixed issue with level screenshots being completely black
Fix particles not spawning during gameplay (Needs testing) - Didnt work
Spline component and its nodes no longer have collision during gameplay
v0.343
Fixed selectable collision on Laser hoop
Fixed bumper animation
Fixed space mine not rotating during gameplay
Additional properties added to Space mine
Gem spawn representation mesh now matches set gem colour or value for SA
Hazard strip platforms added to editor
Object highlighting added for hovered and selected objects
Exponential Height Fog added to editor objects with parameters
In addition to the patch notes, you may notice mouse and keyboard implementation has began. Its not really in a good state currently, so id still advise using a controller, but it is very much a top priority for me.
Source
Changelog.gg summarizes and formats this update. How we read updates.
