In this update6
Full notes
Full Lost Marbles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- Server
Lost Marbles changes
Howdy!
Was starting to feel like it had been a little while since I had dropped a new update, and with Halloween just around the corner, I needed to drop one to update this years festive skin into the game. I decided to include a few of the levels that were ready to go into the mix so that it wasn't just a stealth update for the skin... :)
New Levels
As mentioned, we have 3 new levels dropping in this update; one easy, one intermediate and one hard:
| Back Through Time | As the name suggests, the level aims to be a more friendly intro into using the rewind powerup, as I was seeing a number of players struggling with this powerup the first time they encounter it.Biased opinion here, but I was having a lot of fun messing around with some speedrunning on this level, so I hope you guys also enjoy it... :) |
| Island Hopping | This is the intermediate level in the update, and revolves around traversing a number of small platforms, though not too small... Another fun level for speedrunning in my totally non-biased opinion, so I cant wait to see what some of you guys do to break the level. |
| Pillars | We have something a little different in our hard level this time around. You must attempt to travers a maze of jump pads through large spinning laser pillars. There are three gems to collect, and honestly I don't really mind what order you get them in, though there is an intended linear route, so feel free to sequence break... |
*Additionally on the topic of levels, some have has some of their medal times and difficulties balanced.
Halloween!
It's that time of year again, and as usual, we have a new seasonal skin to celebrate. This year, if you play the game between the 21st of October and the 11th November, you will find this new skin added to your customisation page.
Achievements
It seems to be a running theme now that I add an achievement or two with each new update, and this one is no different. This time around we have the 2 new achievements outlines below.
| Icon | Name | Description |
|---|---|---|
| Steam post image | Psychoactive | Something feels off... I swear this looked different last time... |
| Steam post image | Takin' It Back | Lets take it back to the oldschool... |
Full Patch Notes
Fixed issue with personal score not showing correct input type when a controller was used
Local level play count is now updated from the server when viewing a levels leaderboards
Fixed an issue with bad lag in the games menu on Steam Deck
Large overhaul of remix level system to integrate it into standard level code. You shouldn't notice any different if all went well... :)
Rewind powerup now retains 90% entry velocity upon finishing. Should make using this powerup far more fluid and enjoyable.
Thanks for reading everyone, and I hope you enjoy todays new content! <3
Source
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