Lost Legions
Steam News 1 September 20258mo ago

Weekly Blog 42

Hey everyone, Bat-El here, I’m the marketing & community manager on the project. Our big community playtest has wrapped up, and honestly, it was one of the highlights of our summer. A huge thank you to everyone who join…

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Full Lost Legions update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone, Bat-El here, I’m the marketing & community manager on the project.

Extracted changes

0 fixes3 additions1 change0 removals
  • Gameplay
  • Events
addedWe’ve already learned so much from this test. Some things landed exactly as we hoped, others… not so much, and a few turned out completely different than expected (in the best way). That’s the beauty of doing this together: we get to see how you play, not just how we imagined you’d play. And that feedback is gold. Our dev team already has a long list of tweaks, fixes, and new ideas sparked by what we saw.
addedThis summer isn’t just about testing, it was also festival season. We’ve been busy showing the game to new audiences across a bunch of events, and it’s been exciting (and a little nerve-wracking) to put it in front of fresh eyes. The reactions we got were energizing and gave us perspectives we wouldn’t have had otherwise. And the good news is: we’re not done yet. There are still more great festivals lined up, and we can’t wait to share where we’ll be next.
addedSpotlight on The Signal Before we wrap up, we want to highlight another project we’re really excited about: The Signal: Stranded on Sirenis, by our friends at Goose Byte. It’s a sci-fi adventure game set on a mysterious alien world, that balances danger with wonder, blending survival crafting mechanics, environmental mystery, and rich, atmospheric design to create something unique and wholly original. Their fresh approach puts story and discovery right at the center - you can get a glimpse of this with their new Gamescom trailer
changedOne last bit of news: our Kickstarter pre-launch page is live. Following it is the best way to support us right now. It helps us reach more players, and you’ll be the first to know when the campaign launches. We’ve got some fun things planned for it, so stay tuned.

Our big community playtest has wrapped up, and honestly, it was one of the highlights of our summer. A huge thank you to everyone who joined in, whether you spent hours building, tried out every combat move, sent your NPCs on wild errands, or simply ran around seeing what you could (and couldn’t) break. Every single one of you helped us push the game forward.

We’ve already learned so much from this test. Some things landed exactly as we hoped, others… not so much, and a few turned out completely different than expected (in the best way). That’s the beauty of doing this together: we get to see how you play, not just how we imagined you’d play. And that feedback is gold. Our dev team already has a long list of tweaks, fixes, and new ideas sparked by what we saw.

This summer isn’t just about testing, it was also festival season. We’ve been busy showing the game to new audiences across a bunch of events, and it’s been exciting (and a little nerve-wracking) to put it in front of fresh eyes. The reactions we got were energizing and gave us perspectives we wouldn’t have had otherwise. And the good news is: we’re not done yet. There are still more great festivals lined up, and we can’t wait to share where we’ll be next.

And since we’re talking milestones: we just recently hit 60,000 wishlists on Steam! (Well, 62,441 to be precise. But hey, who’s counting?) For a small indie team like ours, that number means so much. It shows us that people are excited about what we’re building, and it gives us the energy to keep pushing forward. So once again, thank you for every wishlist, every share, and every bit of support.

Spotlight on The Signal Before we wrap up, we want to highlight another project we’re really excited about: The Signal: Stranded on Sirenis, by our friends at Goose Byte. It’s a sci-fi adventure game set on a mysterious alien world, that balances danger with wonder, blending survival crafting mechanics, environmental mystery, and rich, atmospheric design to create something unique and wholly original. Their fresh approach puts story and discovery right at the center - you can get a glimpse of this with their new Gamescom trailer

Their Kickstarter is kicking off in late September, timed just ahead of Steam Next Fest where you’ll also be able to try their demo. Follow their Kickstarter pre-launch Kickstarter pre-launch and wishlist them on Steam to stay up to date. We’re about the same size as a studio, and we’ve been sharing progress and cheering each other on behind the scenes for a while.

Now we’re taking it a step further: Back both Kickstarters for special rewards, Join us for shared community events and mutual streams.

Honestly? We’re teaming up simply because we genuinely enjoy each other’s games, and we think you will too.

One last bit of news: our Kickstarter pre-launch page is live. Following it is the best way to support us right now. It helps us reach more players, and you’ll be the first to know when the campaign launches. We’ve got some fun things planned for it, so stay tuned.

Thanks again for being here with us. Whether you’ve been following since the start or just joined during the playtest, you’re part of this journey, and we couldn’t do it without

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Steam News / 1 September 2025

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