Full notes
Full Lost Labyrinth Extended Version update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Balance
Features:
japanese translation
made game track time actually spent playing
made staff piece win active button in inventory (so one can climb on for higher score)
made throwing accessable via quickbar
allowed throwing of stones and steel balls
added effect icon for fighting unarmed
removed "immune to" messages from monsters off screen
refined fade out in light circle drawing
fixed double flaw deselection bug
made projectile animation speed depend on distance
increased visible map area in map view
made cauldron and grimoire show if used already by disabling "use" menu
added +- as additional hotkeys for quickbar row switch
added option settings to allow tweaking game difficulty
Bugfixing:
fixed local highscore bug
fixed robes' effects
fixed crashbug with arcane writing & empty spell list
fixed archipelago
fixed robe "breath of winter"
fixed firedemon exit
fixed gambler music bug
fixed weapon throwing bug
Balancing:
deactivated monster dodge if blind,sleeping or invisible player
fixed overpowered "witch sight" spell
star money places gold in a radius around player instead of all over the level
reduced monster spawn rate
Source
Changelog.gg summarizes and formats this update. How we read updates.
