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Steam News28 February 20179y ago

DEVELOPMENT ROADMAP

Like we announced before, we have in plan to implement the game very frequently to evolve the game step by step, developing together with the Community.

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedLike we announced before, we have in plan to implement the game very frequently to evolve the game step by step, developing together with the Community. So today we would like to announce what we have in mind for the future’s updates, in that way we are totally open to receive advices from who already bought the game or from who would like to. ROADMAP: • Patch #2: o Fix cooking bug o Fix Teleport area on the island o Fix objects angular drag o New Locomotion System: we would like to give the player the possibility to choose between the current Teleport System and a new kind of more realistic Locomotion System o Packs from the sea System: we would like to implement a System of randomic packs coming from the shipwreck and brought on the island by the tide. The packs will contain different kind of items. o New Interactable items: still to define o Easter egg • Patch #3: o Save Game System: we want to give you the opportunity to not lose your progress made on the island. o New Island: with Save System implementation, player will need to have a bigger space where to stay and renewable resources to reach to survive. So we thought that after reaching to build the raft and overtake the tide with it, survivor will reach a new island, where, may be, to begin to build a shelter. • Patch #4: o Base Building System: yes, the time to build a home is arrived. In this patch we would like to implement a basic Base Building to let players craft and place modular pieces crafted with wood. o New kinds of crafting materials o New crafting tools o New Interactable items: in this phase we thought to introduce the fishing pole, and some kinds of fish’s traps. Other to define. o New terrestrial and aquatic animals o New kind of vegetation and foods o Easter egg • Patch #5 o Multiplayer Cooperative mode • Patch #6 o New islands o Drivable Raft • Patch #7 o Underwater Locomotion System o Underwater world environment

Like we announced before, we have in plan to implement the game very frequently to evolve the game step by step, developing together with the Community. So today we would like to announce what we have in mind for the future’s updates, in that way we are totally open to receive advices from who already bought the game or from who would like to. ROADMAP: • Patch #2: o Fix cooking bug o Fix Teleport area on the island o Fix objects angular drag o New Locomotion System: we would like to give the player the possibility to choose between the current Teleport System and a new kind of more realistic Locomotion System o Packs from the sea System: we would like to implement a System of randomic packs coming from the shipwreck and brought on the island by the tide. The packs will contain different kind of items. o New Interactable items: still to define o Easter egg • Patch #3: o Save Game System: we want to give you the opportunity to not lose your progress made on the island. o New Island: with Save System implementation, player will need to have a bigger space where to stay and renewable resources to reach to survive. So we thought that after reaching to build the raft and overtake the tide with it, survivor will reach a new island, where, may be, to begin to build a shelter. • Patch #4: o Base Building System: yes, the time to build a home is arrived. In this patch we would like to implement a basic Base Building to let players craft and place modular pieces crafted with wood. o New kinds of crafting materials o New crafting tools o New Interactable items: in this phase we thought to introduce the fishing pole, and some kinds of fish’s traps. Other to define. o New terrestrial and aquatic animals o New kind of vegetation and foods o Easter egg • Patch #5 o Multiplayer Cooperative mode • Patch #6 o New islands o Drivable Raft • Patch #7 o Underwater Locomotion System o Underwater world environment

Source

Steam News / 28 February 2017

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