In this update4
Full notes
Full Lost In The Backrooms: Day 100 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Lost In The Backrooms: Day 100 changes
Today we have new improvements to the game !
Poolrooms revamped
Sanity drain rate decreased by 30%
Made level 37.1 brighter
Made Hydrolitis plague in level 37.1 more recognisable
Made flashlight brighter, we added a better texture and the flashlight it's better overall
Added new crouch system
And bug fixes of course:
Fixed portal sound in level The end starting at 22 vhs tapes instead of 23
Limited Global illumination to very high because of artifacts and visual bugs when set to ultra
Fixed anti-aliasing method resetting
The poolrooms revamp also includes lighting fixes, smoother map and better graphics.
Other fixes that i don't remember right now
What are we doing for the next medium sized update:
We are going to add 3 new levels in normal mode, liminal mode and multiplayer, the levels are:
Level 3 "Electrical station" Good state of development and it's near to be finished
Level 4 "The office" Start of development (ambience and lighting)
Level 6.1 "Silvia Subterraneus" Already made the map, we have to adjust the borders , to add an objective and to add an entity
After the patch we can finally take our time just to work on the next update and we don't have to fix old levels meanwhile
Source
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