Full notes
Full Lost Host update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, long time no see!
What changed
- Performance
- Gameplay
- Fixes
Lost Host changes
Steam post image I’ve updated the demo to version 0.4 (important fixes). One of the main changes: The camera can now rotate freely in 360 degrees without limits, and a shader hides walls and trees for better visibility. Also, you can switch to a third-person camera by pressing C. This is an additional camera for players who find the top-down view difficult, and it can also help to find hidden objects. I listen to my community and try to fix issues in the game. So for those who had trouble controlling the car, I would really like to hear your feedback in my Discord:
Steam Link: Lost Host
At the same time, development is going full speed, and I hope to finish the game by autumn.
Also, I’d like to show you some new screenshots from new locations :)
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Changelog (Demo 0.4)
Added 360 camera. The player can now rotate the camera freely without limits.
Added a new Third Person camera. It is not the main one, but it should help players who find the top-down camera difficult.
Added new shaders for walls and trees. They become transparent when the player is behind them.
Added hints above objects and missions.
Players can now adjust camera invert and sensitivity. The game also supports automatic input detection.
Improved car physics. The car now has better grip and can go uphill more easily.
Removed the mouse cursor in gameplay. It should no longer be distracting.
Removed scene transition delays. Scenes now load immediately.
Fixed many small bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
