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Steam News7 November 20258mo ago

30 Days Since Launch – Reflections and What’s Next

Dear Tacticians, It’s hard to believe that it’s already been 30 days since our official release! We want to sincerely thank everyone who has supported us, shared feedback, and joined our growing community.

In this update4

Full notes

Full Lost Eidolons: Veil of the Witch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions9 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Events
  • Maps
changed1. Wrapping Up Our First PhaseWith the recent 1.1.8 patch , we’ve concluded our first phase of post-launch updates, which focused primarily on improving the overall gameplay experience.
added1. Wrapping Up Our First PhaseNew difficulty options
changed1. Wrapping Up Our First PhaseBattle balance and difficulty adjustments
changed1. Wrapping Up Our First PhaseOptimization and bug fixes
changed1. Wrapping Up Our First PhaseThese changes were driven directly by your feedback, and we deeply appreciate everyone who took the time to share thoughts, bug reports, and gameplay experiences.
changed2. How the Game Is DoingWhile the game isn’t perfect and the Steam review score currently sits slightly below Very Positive , our internal gameplay metrics are very encouraging.

Lost Eidolons: Veil of the Witch changes

changedWith the recent 1.1.8 patch , we’ve concluded our first phase of post-launch updates, which focused primarily on improving the overall gameplay experience.
addedNew difficulty options
changedBattle balance and difficulty adjustments
changedOptimization and bug fixes
changedThese changes were driven directly by your feedback, and we deeply appreciate everyone who took the time to share thoughts, bug reports, and gameplay experiences.

Dear Tacticians,

It’s hard to believe that it’s already been 30 days since our official release! We want to sincerely thank everyone who has supported us, shared feedback, and joined our growing community.

Over the past month, we’ve been experimenting within a unique genre blend — SRPG meets Roguelite — and we’ve learned an incredible amount from all of your feedback.

1. Wrapping Up Our First Phase

With the recent 1.1.8 patch, we’ve concluded our first phase of post-launch updates, which focused primarily on improving the overall gameplay experience.

This update included:

  • New difficulty options

  • Faster permanent progression

  • Battle balance and difficulty adjustments

  • Relic and skill adjustments

  • Optimization and bug fixes

  • And more…

These changes were driven directly by your feedback, and we deeply appreciate everyone who took the time to share thoughts, bug reports, and gameplay experiences.

2. How the Game Is Doing

While the game isn’t perfect and the Steam review score currently sits slightly below Very Positive, our internal gameplay metrics are very encouraging.

Our data shows that players are highly engaged — average playtime is well above genre norms and continues to increase with each week.

This tells us that despite some rough edges, the core gameplay loop is resonating and keeping players invested.

3. What Comes Next

As a small team, it’s important for us to sustain development through the game’s revenue and growth potential.

The good news is: the numbers and community response give us confidence that we can continue building upon this foundation.

Based on your feedback, we’ve identified two key areas we believe are critical to making the game stronger and more replayable:

  1. Shorter Expeditions (Runs) — to create a tighter, more replayable session loop

  2. A True Roguelite Experience — creating thrilling synergy moments and dopamine-inducing builds

We believe focusing on these pillars will significantly enhance both player satisfaction and the game’s long-term potential.

4. Looking Further Ahead

Addressing these areas is only the next step, not the end. Once we’ve improved the foundation, we plan to:

  • Expand content and systems

  • Add variety through customization to reduce the feeling of repetition

  • Explore new ways to keep each expedition fresh and exciting

We’re currently discussing several design directions internally, but as always, we believe o ur community often knows best.

We’ll continue listening closely to your ideas, feedback, and creative suggestions to make sure we evolve the game together.

Our goal remains the same: To build a tight, engaging, and replayable tactical experience that rewards experimentation and creativity — staying true to the heart of Lost Eidolons.

Thank you again for joining us on this journey and for supporting the Lost Eidolons franchise.

Your passion and feedback continue to shape the game’s evolution — and we can’t wait to show you what’s coming next.

See you on the battlefield, The ODS Team

Lost Eidolons Veil of the Witch

Source

Steam News / 7 November 2025

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