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Steam News21 February 20215y ago

Lost Caves Update 1.0.2 (1/21/2021)

This update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds.

In this update1

Full notes

Full Lost Caves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes1 removal
  • UI and audio
changedThis update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds. Read the full patch notes below:Michael now slides into doors more easily. Before this, if you continued moving and held up to enter a door, chances are you'd be slide a little past the door and the fade out wouldn't look good. Not anymore.
fixedThis update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds. Read the full patch notes below:Fixed Invisible Michael Glitch when going through doors. This glitch may not have happened to you, but if you were to go through a door, and right after Michael fades out, you pause the game, go back to the title screen, and then reload your saved, Michael will then become invisible and you'd be required to close and reopen the game. This is now fixed.
removedThis update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds. Read the full patch notes below:Doom Statues won't slide anymore. Speaking of sliding, Doom Statues will no longer slide when they go off-screen. If they go off-screen or are far enough away from you, they'll return to their initial starting point and not slide around anymore.
changedThis update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds. Read the full patch notes below:Nerfed Doom Statues a bit more. Speaking of Doom Statues, they also now do 2 units of damage instead of 3. 3 was way too much.
fixedThis update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds. Read the full patch notes below:Fixed a puzzle "soft-lock" in Level 3. In the eyeball puzzle in the upper part of level 3, if you push the first eyeball against the door, and not put it on thee switch to get to the second part of the puzzle, and then opened the door by stepping on it yourself, the eye would slip past the door, and would become inaccessible since the door would immediately close when you jump off the switch. This effectively made the puzzle impossible, and you would have to kill yourself in game or reset. As of this update, the eye will not go past the door if you push it to it.
changedThis update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds. Read the full patch notes below:The eyes on moving platforms will now point in the direction the platform is moving in. This was an intended feature but wasn't implemented on release. Now the platforms eyes will move, and it looks a tad creepy.

Lost Caves changes

changedMichael now slides into doors more easily. Before this, if you continued moving and held up to enter a door, chances are you'd be slide a little past the door and the fade out wouldn't look good. Not anymore.
fixedFixed Invisible Michael Glitch when going through doors. This glitch may not have happened to you, but if you were to go through a door, and right after Michael fades out, you pause the game, go back to the title screen, and then reload your saved, Michael will then become invisible and you'd be required to close and reopen the game. This is now fixed.
removedDoom Statues won't slide anymore. Speaking of sliding, Doom Statues will no longer slide when they go off-screen. If they go off-screen or are far enough away from you, they'll return to their initial starting point and not slide around anymore.
changedNerfed Doom Statues a bit more. Speaking of Doom Statues, they also now do 2 units of damage instead of 3. 3 was way too much.
fixedFixed a puzzle "soft-lock" in Level 3. In the eyeball puzzle in the upper part of level 3, if you push the first eyeball against the door, and not put it on thee switch to get to the second part of the puzzle, and then opened the door by stepping on it yourself, the eye would slip past the door, and would become inaccessible since the door would immediately close when you jump off the switch. This effectively made the puzzle impossible, and you would have to kill yourself in game or reset. As of this update, the eye will not go past the door if you push it to it.

This update is mostly just polish. A couple of minor additions have been made through that improve quality of life, along with some more visuals and sounds. Read the full patch notes below:

- Michael now slides into doors more easily. Before this, if you continued moving and held up to enter a door, chances are you'd be slide a little past the door and the fade out wouldn't look good. Not anymore.

- Fixed Invisible Michael Glitch when going through doors. This glitch may not have happened to you, but if you were to go through a door, and right after Michael fades out, you pause the game, go back to the title screen, and then reload your saved, Michael will then become invisible and you'd be required to close and reopen the game. This is now fixed.

- Doom Statues won't slide anymore. Speaking of sliding, Doom Statues will no longer slide when they go off-screen. If they go off-screen or are far enough away from you, they'll return to their initial starting point and not slide around anymore.

- Nerfed Doom Statues a bit more. Speaking of Doom Statues, they also now do 2 units of damage instead of 3. 3 was way too much.

- Fixed a puzzle "soft-lock" in Level 3. In the eyeball puzzle in the upper part of level 3, if you push the first eyeball against the door, and not put it on thee switch to get to the second part of the puzzle, and then opened the door by stepping on it yourself, the eye would slip past the door, and would become inaccessible since the door would immediately close when you jump off the switch. This effectively made the puzzle impossible, and you would have to kill yourself in game or reset. As of this update, the eye will not go past the door if you push it to it.

- The eyes on moving platforms will now point in the direction the platform is moving in. This was an intended feature but wasn't implemented on release. Now the platforms eyes will move, and it looks a tad creepy.

- Added a checkpoint past Level 3's pile of bones. Past the pile of bones across the bridge in level 3, if you break through a crack in the wall, you'll find a secret checkpoint altar. Some people found the section under the bridge to be quite difficult, and having to restart at a faraway checkpoint made things more frustrating for them, which is why I added this.

- Added a secret spring underneath the bridge. I realized that, if you were to go down underneath the bridge after the collapse and not get the treasure on the bone pile, it would become inaccessible until you got the Pick-Spin, due to the size of the gap creating from the bridge collapse. Now, if you hit the pressure switch that creates the two small bridge platforms, it will also reveal a spring that you can use to get to the pile of bones post-bridge-collapse.

- Polished the creyers a tiny bit. After slicing off the eyeball of a creyer and then destroying the eyeball, the creyer's stalk would no longer be solid after regenerating its eye, allowing you to pass through it. This has been fixed, and the stalk will now be solid when a creyer regenerates an eye.

-More enemies have hit sounds. Enemies like Speyekers, Winged Waywards, and Wayward Rollers now

Source

Steam News / 21 February 2021

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