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Steam News15 November 20241y ago

v1.6.0 Koishi Sets Out For The Incident!

v1.6.0 Koishi Sets Out For The Incident! 11/15 v1.6.0.9971 The 5th Playable Character: Koishi Komeiji Koishi Komeiji has gone out to resolve the incident!

In this update7

Full notes

Full 东方光耀夜 ~ Lost Branch of Legend update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes10 additions6 changes1 removal
  • Compatibility
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedThe 5th Playable Character: Koishi KomeijiRight click the game on the Library and go to Properties->Betas->Beta version to try Koishi out early. As she's currently on the the Beta Branch, her attacks and design are subject to change. In the meantime, we will continue to optimize her perfomance.
changedThe 5th Playable Character: Koishi KomeijiThe game has been updated to ver. 1.6.0.9971 . Changes in the last number of the version number will not result in ongoing runs to be discarded.
addedGeneralAdded Koishi's boss theme:随心。 Added theme songs for the Act 3 Elites.
changedGeneralRedid the character starter exhibit sprites. Updated artwork on several cards. Various graphical effect tweaks.
addedEnemiesAdded Koishi Komeiji as a boss in Act 1. Currently, three playable characters besides the currently chosen one will be present as options when choosing the boss for Act 1.
addedEnemiesSome enemy encounters may now have random enemies, e.g. the Tanuki in 3-1 can transform into either Kanako or Suwako. Affected encounters:1-2's Poison Doll,、1-3's Five Kedama、2-3's Divine Spirit、3-1's Tanuki、3-2 Kappa (2 Terminators, 1 Kappa)
Four of a Kind is now Uncommon, damage decreased,1412Four of a Kind is now Uncommon, damage decreased, decreased, nerf

东方光耀夜 ~ Lost Branch of Legend changes

changedRight click the game on the Library and go to Properties->Betas->Beta version to try Koishi out early. As she's currently on the the Beta Branch, her attacks and design are subject to change. In the meantime, we will continue to optimize her perfomance.
changedThe game has been updated to ver. 1.6.0.9971 . Changes in the last number of the version number will not result in ongoing runs to be discarded.
addedAdded Koishi's boss theme:随心。 Added theme songs for the Act 3 Elites.
changedRedid the character starter exhibit sprites. Updated artwork on several cards. Various graphical effect tweaks.
addedAdded Koishi Komeiji as a boss in Act 1. Currently, three playable characters besides the currently chosen one will be present as options when choosing the boss for Act 1.

v1.6.0 Koishi Sets Out For The Incident!

11/15 v1.6.0.9971

The 5th Playable Character: Koishi Komeiji

Koishi Komeiji has gone out to resolve the incident! She can switch between three different Mental States, each with a distinct advantage, as well as attack her enemies with Follow-Up Attacks. She's available on Unlock Level 8.

Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image

Right click the game on the Library and go to Properties->Betas->Beta version to try Koishi out early. As she's currently on the the Beta Branch, her attacks and design are subject to change. In the meantime, we will continue to optimize her perfomance.

The game has been updated to ver. 1.6.0.9971 . Changes in the last number of the version number will not result in ongoing runs to be discarded.

General

Added Koishi's boss theme:随心。 Added theme songs for the Act 3 Elites.

Implemented animations for Kappas, Ghost Girls (Sick/Drowned/Lovesick Girl) and Wolf Tengus.

Redid the character starter exhibit sprites. Updated artwork on several cards. Various graphical effect tweaks.

Enemies

Added Koishi Komeiji as a boss in Act 1. Currently, three playable characters besides the currently chosen one will be present as options when choosing the boss for Act 1.

Some enemy encounters may now have random enemies, e.g. the Tanuki in 3-1 can transform into either Kanako or Suwako. Affected encounters:1-2's Poison Doll,、1-3's Five Kedama、2-3's Divine Spirit、3-1's Tanuki、3-2 Kappa (2 Terminators, 1 Kappa)

The final boss's Exhibits now appear in the collection and are unlocked when seen in her combat.

Final boss Exhibit adjustments: Shining Longbow and Overdecorated Gold Cup have switched groups. Shining Longbow's Status cards are now split as one in draw pile and one in discard pile.

In a previous version, players fouund Shining Longbow too powerful as a first Exhibit and was swapped with Overdecorated Gold Cup from the second group. However, Overdecorated Gold Cup's exhibit removal was also seen too unfair in that spot, so the swap was reverted and Shining Longbow was nerfed to compensate.

New order of Final Boss exhibits, listed from earliest to latest. First:Teapot with Long Spout, Pendants That Emit Evil Spirits. Shining Longbow. Second:Overdecorated Gold Cup, Pyramid-Shaped Puzzle Third:Gem-Encrusted Gloves. Winged Key Sixth(Final):Starred Crystalline Ball

Other Gameplay Changes

Kaguya's Secret Treasures now add one Philosopher's Mana to the mana base.

As part of the Koishi update, we've introduced Follow-Up cards and a special form of them: playing cards twice.

Some cards were adjusted accordingly

The Reimu card Evil Exterminate now plays attack cards twice. The Kaguya Treasure Buddha's Stone Bowl causes defense cards to be played twice.

New Neutral card added

Devil's Recitation. Plays Ability cards twice. The neutral Century's Doppelgangers now causes the first card of each turn to be played twice. Its original effect as a Super Extra Turn was moved to a new three-colored neutral card:"End of Imperishable Night". As "End of Imperishable Night" has Shivering Nightmare's colors, the latter was changed into a Blue/Black Neutral card, and its values were adjusted.

The Koishi update has also introduced the keyword: "Dream". New Neutral card added: Dream Express. An Ability card with a Dream effect each turn.

The less notable changes below were meant for ver.1.5.2 back in July. Then we felt focusing on rolling out Koishi was more important than messing with some numbers, so they're also applied here.

Propelling Silver was reworked into an Ability that increases the damage output of Throwing Knives. The Neutral card "Mito no Mitsukuni" has been removed, and Trick Bullets now has a similar optional discard and draw effect

Lunar Cycle Block increased by 1. Dazzling Dash base cost increased, 2WW→3WW. Watermelon Knife Firepower decreased by 1 Entrench Body & Counter Danmaku Upgraded values increased, 13→14 Noctilucae's Nest damage decreased 20→18。 Midsummer Flowers Upgraded damage increase value decreased, 5→4. Garden of the Sun Block decreased by 2. Beauties of Nature now adds 1 Midsummer Flowers before Upgrade, after Upgrade it adds 2 instead of reducing its cost. Grudge Returning cost loosened,BG→1H:BG. Four of a Kind is now Uncommon, damage decreased, 14→12.

Bugfixes

Fixed a softlock caused by Heart Excerpt Slash defeating a Rabbit Trickers when Funds Transfer is Exiled by its effect. This also fixes an issue caused by a card getting Exiled as another effect attempts to Exile the same card.

Fixed "Fantasy Seal -Silence-"'s Upgrade not increasing its value to or by 25.

All Hands on Deck now correctly Star, Showering Starlight's Lock On if applicable. The Moon Rabbits now behave like other enemies when attacking the player and triggering a counter effect (Subsequent attacks are cancelled if the counter ends the combat.

Fixed a freeze caused by using Trace On with less than 5 mana in the mana base. (The fifth card will not appear in this case, and in this scenario Marble Phantasm can only produce cards with total costs of 4 or less)

When both the Upgraded version of Impregnable! and Amulet are present, the latter will not decrement if Lock On is to be applied.

Fixed Remove Impurity and Filthless World not prioritzing cards with Hybrid Costs.

Ibuki Gourd now also checks for cards beiing Exiled or removed, such as a drawn Shining Sword on an empty hand.

Future Plans

We plan to spend the next couple of months on optimizing Koishi's mechanics, values and effects.

Afterwards, we'll be rebalancing the game in general as we also work on Story Mode. The Final Act will be reworked once again, with new music and and ending sequences for both victory and defeat.

We also plan to implement Steam Community items as much as possible, then we'll proceed to the full release. There will be content updates past the full release, such as Alice, the sixth playable character.

Source

Steam News / 15 November 2024

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