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Latest Lost and Hound updates
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- Lost and Hound
Patch notes 16 September
Added casual mode hotfix for all levels except night forest.
Announcement1 changeFixGameplay - Lost and Hound
Update notes for 16 September
Fixed casual mode in the forest level (hotfixes for subsequent levels coming within the hour) Added Discord community link Numerous small quality-of-life changes
Announcement1 changeFix - Lost and Hound
Update notes for 13 September
Small quality of life updates 1. Rewording quest UI in the first level 2. Adding UI stating the narrated menu can be turned off
Announcement1 changeUI/audio - Lost and Hound
Update notes for 12 September
Added some additional user interface tips to help with player understanding Also meowmeows
Announcement1 changeUI/audio - Lost and Hound
Update notes for 8 September
Tweaking binaural audio settings to assist blind players detect sounds behind them
Announcement1 changeUI/audio - Lost and Hound
Update notes for 7 September
Corrected a pathing issue in the airport level Added visibility to grouse in the hunting level
Announcement1 changeFix - Lost and Hound
Update notes for 6 September
Fixed locomotion bug with the new mechanic
Announcement1 changeFix - Lost and Hound
Update notes for 6 September
Added the SuperSniff mechanic to levels that depend on long scent trails: Every 45 seconds, when you sniff, it will visually show you the entire trail for a few seconds. This is meant to be used if you need a hint, or i…
Announcement1 changeFix

