Full notes
Full Loss Prevention update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Store
Added more randomized NPC behaviors. NPCs can now go to random spots in the map, stand idle (talk on the phone, text, look around), and spawn with more random gaps in between.
Improved animation motion effects. Character motion and turns now appear more fluid and natural.
Added highlight effect on interactable shelves for first-time players.
Added GPU Culling graphic setting to options menu for players with Intel integrated graphics.
Fixed bug where returning items from basket sometimes causes players to freeze.
Shoppers now continue checking out items from the checkout machines if interrupted by shopkeeper.
Stopped loophole where shopkeeper can drop shoppers in front of the store alarms to check if they're NPCs.
Fixed UI bug where some interface elements appear duplicated on the screen.
Stopped loophole where shopkeeper can carry two shoplifters by alternating between carrying one and the other.
Fixed issue where melee attacks can sometimes be blocked by shoppers that are already knocked out on the floor.
Source
Changelog.gg summarizes and formats this update. How we read updates.
