Full notes
Full Lorne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Balance
Lorne changes
Hello!
Starting from this month, the first or second week in I'll write a short recap of everything that was done the previous month.
June was a busy month on several fronts. Below is a list of the biggest achievements:
Steam store Overhaul- The steam store page has received some long overdue love. All the store art have been upgraded, and will published promptly!
Dialogue&Quests- Finally the quest system and the dialogue system integrated with each other. Right now all the expected functionality is there, but dialogue is not yet saved over to different sessions.
Interactive Foliage- Foliage now reacts to the players position, and make sounds when you pass through it. See the video for a short showcase!
Camps- I made a short recording of defeating a camp in the starting zone, just to make sure it works as expected. Defeat all guardians in order to unlock the chest for loot.
Tutorial Cave- FINALLY! The tutorial cave, which is a large part of the demo is coming along nicely. There are some recording of voicelines to do, and some npcs to add.
General Bugfixes:
Angle that AI can detect you is reduced
You can now do twice the damage with headshots
Battlecamp reset bug is solved
Interact button now disappears when you start a dialogue
You will no longer interrupt dialogue by other inputs
If there is no recent save the game now restarts instead of getting stuck
YK'Voz Magic masks are no longer wandering around
Dialogue sfx now only plays on successful dialogue progression
Dialogue is no longer randomly interrupted due to standing on the border of the "talkable area"
Quest givers are no longer affected by explosive arrows
NPC's can no longer trigger wander while dead
Thanks for reading!
Source
Changelog.gg summarizes and formats this update. How we read updates.
