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Steam News10 July 20232y ago

Monthly Update: June

Hello! Starting from this month, the first or second week in I'll write a short recap of everything that was done the previous month. June was a busy month on several fronts.

Full notes

Full Lorne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes5 removals
  • Store
  • UI and audio
  • Gameplay
  • Balance
changedSteam store Overhaul- The steam store page has received some long overdue love. All the store art have been upgraded, and will published promptly!
changedInteractive Foliage- Foliage now reacts to the players position, and make sounds when you pass through it. See the video for a short showcase!
addedTutorial Cave- FINALLY! The tutorial cave, which is a large part of the demo is coming along nicely. There are some recording of voicelines to do, and some npcs to add.
changedAngle that AI can detect you is reduced
addedYou can now do twice the damage with headshots
changedInteract button now disappears when you start a dialogue

Lorne changes

changedSteam store Overhaul- The steam store page has received some long overdue love. All the store art have been upgraded, and will published promptly!
changedInteractive Foliage- Foliage now reacts to the players position, and make sounds when you pass through it. See the video for a short showcase!
addedTutorial Cave- FINALLY! The tutorial cave, which is a large part of the demo is coming along nicely. There are some recording of voicelines to do, and some npcs to add.
changedAngle that AI can detect you is reduced
addedYou can now do twice the damage with headshots

Hello!

Starting from this month, the first or second week in I'll write a short recap of everything that was done the previous month.

June was a busy month on several fronts. Below is a list of the biggest achievements:

Steam store Overhaul- The steam store page has received some long overdue love. All the store art have been upgraded, and will published promptly!

Dialogue&Quests- Finally the quest system and the dialogue system integrated with each other. Right now all the expected functionality is there, but dialogue is not yet saved over to different sessions.

Interactive Foliage- Foliage now reacts to the players position, and make sounds when you pass through it. See the video for a short showcase!

Camps- I made a short recording of defeating a camp in the starting zone, just to make sure it works as expected. Defeat all guardians in order to unlock the chest for loot.

Tutorial Cave- FINALLY! The tutorial cave, which is a large part of the demo is coming along nicely. There are some recording of voicelines to do, and some npcs to add.

General Bugfixes:

  • Angle that AI can detect you is reduced

  • You can now do twice the damage with headshots

  • Battlecamp reset bug is solved

  • Interact button now disappears when you start a dialogue

  • You will no longer interrupt dialogue by other inputs

  • If there is no recent save the game now restarts instead of getting stuck

  • YK'Voz Magic masks are no longer wandering around

  • Dialogue sfx now only plays on successful dialogue progression

  • Dialogue is no longer randomly interrupted due to standing on the border of the "talkable area"

  • Quest givers are no longer affected by explosive arrows

  • NPC's can no longer trigger wander while dead

Thanks for reading!

Source

Steam News / 10 July 2023

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