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Steam News15 May 201412y ago

Lords of the Black Sun Beta 1.1 is now live !

Hello everyone ! In this new build we introduce some major AI improvements, as well as add some significant depth to the trade system and some UI improvements.

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Hello everyone ! In this new build we introduce some major AI improvements, as well as add some significant depth to the trade system and some UI improvements. Some other aspects have rebalanced such as the economy, the number of building slots and the chances of finding worthwhile space debris, as well the usual batch of bug fixes. Here's a list of what you can expect: -AI now creates trade routes based on the relations with the owner of the target planet, resources and existing trade benefits such as trade agreement and trade consulate. If they think they can find a more profitable deal elsewhere and/or the relations between both empires become lower they may abandon their current trade route and create a new one elsewhere. -Trade Centers now have a much bigger impact on gameplay, making the local trade bonus apply to every empire involved in trade with the planet it's built in, making it a good way to attract potential traders. - Added new Trade Subsidies proposal: Make it possible to negotiate how trade profit is split. -AI's handling of economy has been greatly improved. Along with choosing trade routes very carefully, they will fire ministers and generals and build their military according to their economic situation for instance. -Huge improvements on how the AI handles diplomacy, taking common enemies with a specific empire into account, imposing and lifting embargos strategically, interacting with the player in new ways, bullying empires they see as weaker than them or helping other empires if financially stable and with a common enemy for instance. It's also harder to upgrade relations. -AI manages it's ships and fleets correctly now, sending unused ships to the orbit of nearby planets. -Icons on the Diplomacy screen now show diplomatic state with other empires and existing trade routes, embassies, trade consulates and signed agreements with the player. -The Negotiation menu has been tweaked to show all the possible proposals at a glance -When trading, trade ships now show a Trading icon instead of the Unit icon(Triangle) -Economy grows faster and is generally less frustrating to manage -More chances of space debris having something valuable -Planets now have less building slots, specially large and average sized planets, making each decision more important. -Important bug fixes such as the game freezing on End Turn, the AI building massive numbers of freighters and Center on Trading Ship centering on invisible ships. Have fun !

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedHello everyone ! In this new build we introduce some major AI improvements, as well as add some significant depth to the trade system and some UI improvements. Some other aspects have rebalanced such as the economy, the number of building slots and the chances of finding worthwhile space debris, as well the usual batch of bug fixes. Here's a list of what you can expect: -AI now creates trade routes based on the relations with the owner of the target planet, resources and existing trade benefits such as trade agreement and trade consulate. If they think they can find a more profitable deal elsewhere and/or the relations between both empires become lower they may abandon their current trade route and create a new one elsewhere. -Trade Centers now have a much bigger impact on gameplay, making the local trade bonus apply to every empire involved in trade with the planet it's built in, making it a good way to attract potential traders. - Added new Trade Subsidies proposal: Make it possible to negotiate how trade profit is split. -AI's handling of economy has been greatly improved. Along with choosing trade routes very carefully, they will fire ministers and generals and build their military according to their economic situation for instance. -Huge improvements on how the AI handles diplomacy, taking common enemies with a specific empire into account, imposing and lifting embargos strategically, interacting with the player in new ways, bullying empires they see as weaker than them or helping other empires if financially stable and with a common enemy for instance. It's also harder to upgrade relations. -AI manages it's ships and fleets correctly now, sending unused ships to the orbit of nearby planets. -Icons on the Diplomacy screen now show diplomatic state with other empires and existing trade routes, embassies, trade consulates and signed agreements with the player. -The Negotiation menu has been tweaked to show all the possible proposals at a glance -When trading, trade ships now show a Trading icon instead of the Unit icon(Triangle) -Economy grows faster and is generally less frustrating to manage -More chances of space debris having something valuable -Planets now have less building slots, specially large and average sized planets, making each decision more important. -Important bug fixes such as the game freezing on End Turn, the AI building massive numbers of freighters and Center on Trading Ship centering on invisible ships. Have fun !

Lords of the Black Sun changes

addedHello everyone ! In this new build we introduce some major AI improvements, as well as add some significant depth to the trade system and some UI improvements. Some other aspects have rebalanced such as the economy, the number of building slots and the chances of finding worthwhile space debris, as well the usual batch of bug fixes. Here's a list of what you can expect: -AI now creates trade routes based on the relations with the owner of the target planet, resources and existing trade benefits such as trade agreement and trade consulate. If they think they can find a more profitable deal elsewhere and/or the relations between both empires become lower they may abandon their current trade route and create a new one elsewhere. -Trade Centers now have a much bigger impact on gameplay, making the local trade bonus apply to every empire involved in trade with the planet it's built in, making it a good way to attract potential traders. - Added new Trade Subsidies proposal: Make it possible to negotiate how trade profit is split. -AI's handling of economy has been greatly improved. Along with choosing trade routes very carefully, they will fire ministers and generals and build their military according to their economic situation for instance. -Huge improvements on how the AI handles diplomacy, taking common enemies with a specific empire into account, imposing and lifting embargos strategically, interacting with the player in new ways, bullying empires they see as weaker than them or helping other empires if financially stable and with a common enemy for instance. It's also harder to upgrade relations. -AI manages it's ships and fleets correctly now, sending unused ships to the orbit of nearby planets. -Icons on the Diplomacy screen now show diplomatic state with other empires and existing trade routes, embassies, trade consulates and signed agreements with the player. -The Negotiation menu has been tweaked to show all the possible proposals at a glance -When trading, trade ships now show a Trading icon instead of the Unit icon(Triangle) -Economy grows faster and is generally less frustrating to manage -More chances of space debris having something valuable -Planets now have less building slots, specially large and average sized planets, making each decision more important. -Important bug fixes such as the game freezing on End Turn, the AI building massive numbers of freighters and Center on Trading Ship centering on invisible ships. Have fun !

Source

Steam News / 15 May 2014

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