In this update1
Full notes
Full Lords and Villeins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Store
- Performance
Lords and Villeins changes
Good day, Lords and Ladies!
New update has just found its way to the Public Beta and it's waiting for you to try it out! This one focuses on fixing some of the most important issues you've reported; to name a few, the problem with time freezing is now mitigated and many problems with resource demand and villagers not producing when they are meant to have been fixed.
If you wish to participate in the Beta testing, all you have to do to access the Beta branch is right-click on the game in your Steam library, select Properties -> Betas and choose the openbeta in the Beta Participation dropdown. After you confirm the dialogue, let the game update and you are ready to play!
We greatly appreciate if you report any bugs and issues either here on the Steam forums, in the comments of this article or better yet - in our Discord community!
Thank you for your continuous support, we would not be able to make it so far without such an awesome community!
Change Log:
Added option in settings to block mouse edge camera scrolling
Fixed global taxation setting increasing automatically with each reopen of the accounting menu
Fixed number of issues with the demand calculation formula leading to inaccurate, very high or incorrectly non existend demand for various professions and items (grain, alchemists, artists, furnace, inn, clergy wood and others)
Removed restriction of the animal feeding activities being exclusively done by npcs with the animal caretaking role
Fixed farmers not following the ratios of planted crops properly
Fixed issue related to villagers blocking money in their pockets which can lead to a halt in purchasing
Fixed a possible crash with loading a save file
Fixed a bug that prevented royal forest families from refilling feeders for pigs
Fixed issue with caravans purchasing resources in opposite order leading to them first purchasing resources that are the least overproduced
Caravan trashpiles will no longer trigger too many trashpiles notifications
Added coal as a prioritized production in the Furnace zone
Fixed an issue with calculating the market value of a normal meal
Added a safety check that can prevent the game from stopping the passage of time if a crash occurs with a specific NPC
Increased the output of coal from a stone mountain
In ruling lessons, the priority settings are now hidden until they are unlocked in a chapter 4 of the ruling lessons
Source
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