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Steam News6 September 202510mo ago

Update 1.91 - Combat Fixes -

Hey Tempus Deusies! It's been a long time since I updated lords & Blades and that's because I've been busy making it as good as I can.

Full notes

Full Lords & Blades update

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Hey Tempus Deusies!

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
changedIt's been a long time since I updated lords & Blades and that's because I've been busy making it as good as I can. I have heard all the criticisms and am working hard to try and make the game as good as I can. With this, I have a large update! This hopefully makes the game more playable, fun and stable.
addedTera's Quest fix, now it cannot be completed before taking the quest. - Fixes two achievements not triggering - Reworked melee attack sound and feedback design, added new sounds and physical effects upon succesfull hits, also added ''Break'' system to ''break'' positioning and stun them. - Mithrill sword changed to correct weapon model - Small Buckler changed to correct weapon model - Increased price of Steel Sword and decreased it's damage by 3 (52) - Decreased damage of Warhammer by 5 (49) - Decreased Archer's Buckler's melee attack speed from 0.1 to 0.05
addedThen, we have a bunch of new features and additions.
addedAdded
addedAdded more achievements - Reworked the Endgame, now reachable by talking to Harry the Priest after Cellius. - Reworked Abyssal Veil, its now an Island called; Emerald Isle - Reworked Options Menu - Added options menu in the inventory - Reworked the inventory setup to look a bit better - Added ''Break'' system in melee combat - Added New quest after Tyrus, talk to Harry after Cellius's defeat for more info. (No spoilers here!) - Added a new achievement for this quest. - Added a new NPC in Esway's Refuge (Sven) - Added a feature where NPC's change their opinion of you based on in-game actions - Overhauled Glanceria, got rid of the slums and placed new buildings with new NPC's.

Lords & Blades changes

changedIt's been a long time since I updated lords & Blades and that's because I've been busy making it as good as I can. I have heard all the criticisms and am working hard to try and make the game as good as I can. With this, I have a large update! This hopefully makes the game more playable, fun and stable.
addedTera's Quest fix, now it cannot be completed before taking the quest. - Fixes two achievements not triggering - Reworked melee attack sound and feedback design, added new sounds and physical effects upon succesfull hits, also added ''Break'' system to ''break'' positioning and stun them. - Mithrill sword changed to correct weapon model - Small Buckler changed to correct weapon model - Increased price of Steel Sword and decreased it's damage by 3 (52) - Decreased damage of Warhammer by 5 (49) - Decreased Archer's Buckler's melee attack speed from 0.1 to 0.05
addedThen, we have a bunch of new features and additions.
addedAdded
addedAdded more achievements - Reworked the Endgame, now reachable by talking to Harry the Priest after Cellius. - Reworked Abyssal Veil, its now an Island called; Emerald Isle - Reworked Options Menu - Added options menu in the inventory - Reworked the inventory setup to look a bit better - Added ''Break'' system in melee combat - Added New quest after Tyrus, talk to Harry after Cellius's defeat for more info. (No spoilers here!) - Added a new achievement for this quest. - Added a new NPC in Esway's Refuge (Sven) - Added a feature where NPC's change their opinion of you based on in-game actions - Overhauled Glanceria, got rid of the slums and placed new buildings with new NPC's.

It's been a long time since I updated lords & Blades and that's because I've been busy making it as good as I can. I have heard all the criticisms and am working hard to try and make the game as good as I can. With this, I have a large update! This hopefully makes the game more playable, fun and stable.

First of all, we got a bunch of fixes.

Fixes

  • Tera's Quest fix, now it cannot be completed before taking the quest. - Fixes two achievements not triggering - Reworked melee attack sound and feedback design, added new sounds and physical effects upon succesfull hits, also added ''Break'' system to ''break'' positioning and stun them. - Mithrill sword changed to correct weapon model - Small Buckler changed to correct weapon model - Increased price of Steel Sword and decreased it's damage by 3 (52) - Decreased damage of Warhammer by 5 (49) - Decreased Archer's Buckler's melee attack speed from 0.1 to 0.05

Then, we have a bunch of new features and additions.

Added

  • Added more achievements - Reworked the Endgame, now reachable by talking to Harry the Priest after Cellius. - Reworked Abyssal Veil, its now an Island called; Emerald Isle - Reworked Options Menu - Added options menu in the inventory - Reworked the inventory setup to look a bit better - Added ''Break'' system in melee combat - Added New quest after Tyrus, talk to Harry after Cellius's defeat for more info. (No spoilers here!) - Added a new achievement for this quest. - Added a new NPC in Esway's Refuge (Sven) - Added a feature where NPC's change their opinion of you based on in-game actions - Overhauled Glanceria, got rid of the slums and placed new buildings with new NPC's.

Lords & Blades is the kind of game I always wanted to make. Unfortunately, I have released it a tad bit too early, assuming that everyone would love it as much as I did. Ofcourse, we have people who do for whom I am ever gratefull, but I also see now the criticisms and hopefully with this massive update the game will be much better!

Thanks for all the amazing support.

Sentinel Studios

Source

Steam News / 6 September 2025

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