In this update1
Full notes
Full Lootimals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Lootimals changes
Lootimals Economy Overview
In Lootimals, the core of the collection and exchange system is built around Lootimal Tickets. These tickets act as a central mechanic for managing pets in the game. Within the in-game Laboratory, players can trade pets for tickets and exchange tickets to receive new pets. Visit the Laboratory in game to view the pet to ticket exchange ratios.
Lootimal Tickets allow players to:
Exchange for pets from specific rarity tiers at set ticket exchange rates.
Bypass the 30-minute drop timer to instantly hatch a random pet.
How the System Works
Lootimal Tickets connect all parts of the pet ecosystem. Rather than following a rigid model like “trade 10 commons for 1 uncommon,” this system allows for more flexible, transparent, and engaging progression.
Benefits of this structure include:
Balanced rarity availability – Rare pets remain meaningful without being impossibly hard to obtain.
Consistent gameplay rhythm – 30-minute drop intervals keep engagement high.
Clear, pegged exchange rates – Makes it easy for players to understand value and identify fair trades.
Natural market flow – The system allows player behavior to shape supply and demand in a healthy, visible way.
Players can use their tickets whenever they choose, offering full control over when to hatch new pets, respond to collection needs, or take advantage of market trends.
New updates and content are already in development with a focus on bringing fun and entertainment to the Lootimals community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
