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Steam News14 June 201610y ago

Dev blog: New level system

Started by throwing out the old levels, starting over is both scary and refreshing: I wanted to do a easy tile editor, each tile is 8by8 blocks in size First trial to use the tiles on the world Added roads Made it gener

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedStarted by throwing out the old levels, starting over is both scary and refreshing: I wanted to do a easy tile editor, each tile is 8by8 blocks in size First trial to use the tiles on the world Added roads Made it generate random terrain models The ground was too flat so I added a noise map Made it put different materials on different heights Roughed up the road by randomly adding blocks at the road edges Used a similar trick to make the walls look less sterile That was the easy part - redoing all the old levels is going to take a while.

Lootfest changes

addedStarted by throwing out the old levels, starting over is both scary and refreshing: I wanted to do a easy tile editor, each tile is 8by8 blocks in size First trial to use the tiles on the world Added roads Made it generate random terrain models The ground was too flat so I added a noise map Made it put different materials on different heights Roughed up the road by randomly adding blocks at the road edges Used a similar trick to make the walls look less sterile That was the easy part - redoing all the old levels is going to take a while.

Started by throwing out the old levels, starting over is both scary and refreshing: I wanted to do a easy tile editor, each tile is 8by8 blocks in size First trial to use the tiles on the world Added roads Made it generate random terrain models The ground was too flat so I added a noise map Made it put different materials on different heights Roughed up the road by randomly adding blocks at the road edges Used a similar trick to make the walls look less sterile That was the easy part - redoing all the old levels is going to take a while.

Source

Steam News / 14 June 2016

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