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Steam News17 May 201610y ago

Big changes - long time to next update

Cuts in development costs In short I've had a few unlucky losses of income, and had to cut down on development costs. I could no longer afford having Martin on the team (We are still good friends and all) .

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedCuts in development costs In short I've had a few unlucky losses of income, and had to cut down on development costs. I could no longer afford having Martin on the team (We are still good friends and all) . I also had to leave the office I rented, and moved development back home again. The development will go on, but at a bit slower pace. No updates for a long time Martin was working on a system that created levels, but when working on the next update (see images) I started to realize it was too complicated and buggy for me to figure out. I will create a new level system that is easier to use and debug. But that will probably take me the whole summer, and you wont see any updates until that is done, sorry. Price cut I initially planned to have about 20 hours of content for 15$, but because a few bumps on the road it is clear that the game will land at about 4-6 hours. The price is too high for that, I will lower it to 1$ for early access and 3$ at release. I plan to update the game for another two years after release.

Lootfest changes

  • Officemap
changedCuts in development costs In short I've had a few unlucky losses of income, and had to cut down on development costs. I could no longer afford having Martin on the team (We are still good friends and all) . I also had to leave the office I rented, and moved development back home again. The development will go on, but at a bit slower pace. No updates for a long time Martin was working on a system that created levels, but when working on the next update (see images) I started to realize it was too complicated and buggy for me to figure out. I will create a new level system that is easier to use and debug. But that will probably take me the whole summer, and you wont see any updates until that is done, sorry. Price cut I initially planned to have about 20 hours of content for 15$, but because a few bumps on the road it is clear that the game will land at about 4-6 hours. The price is too high for that, I will lower it to 1$ for early access and 3$ at release. I plan to update the game for another two years after release.

Cuts in development costs In short I've had a few unlucky losses of income, and had to cut down on development costs. I could no longer afford having Martin on the team (We are still good friends and all) . I also had to leave the office I rented, and moved development back home again. The development will go on, but at a bit slower pace. No updates for a long time Martin was working on a system that created levels, but when working on the next update (see images) I started to realize it was too complicated and buggy for me to figure out. I will create a new level system that is easier to use and debug. But that will probably take me the whole summer, and you wont see any updates until that is done, sorry. Price cut I initially planned to have about 20 hours of content for 15$, but because a few bumps on the road it is clear that the game will land at about 4-6 hours. The price is too high for that, I will lower it to 1$ for early access and 3$ at release. I plan to update the game for another two years after release.

Source

Steam News / 17 May 2016

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