Full notes
Full Lootbox RPG update
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What changed
- Gameplay
Lootbox RPG changes
Lootbox is a niche product and was born out of the need to have a casual dungeon crawler to hand when the bus journey gets too boring. I used it to fulfil my desire to collect XP and items and develop my player character - without perma-death and without real-time elements*. Since the game became available for PC and macOS, five people have left a review for Lootbox on Steam and I would like to thank them very much. Every single player is important to me and every reaction to my game - be it positive or negative - is an incentive for me to continue providing good support. Who knows, maybe the game will even break the 10-review barrier at some point! Until then, I'll keep working on the next update.
P.S. Tip: in ‘hard mode’ many creatures have additional new loot.
(* there are two real-time elements:
- each level respawns after 10 minutes,
- when mining ore, the real time is used to calculate how long it will take and how large the amount mined is.
Best regards Yours, Mario (aka Icetear)
Source
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