Full notes
Full Loot or Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
life = lifemax after you return to life (was 25% of max life). No more spam dying to fire because you spawned on it after dying and defeating the boss of world 2. Cleaned up mulitplayer code so information from previous games don't blend together. This led to interesting things like bosses in the home area where no enemies should spawn. Please report if this still happens. Fixed error when exiting the vault and opening inventory afterwards. Was rare but got it fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
