Full notes
Full Loot Gobblin' Together update
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What changed
- UI and audio
- Gameplay
- Performance
Loot Gobblin' Together changes
Today, I'm updating the demo with a new game mode that gives players hidden roles and objectives, inspired by popular social deduction games like Among Us. You can call votes in the Gobblin Hideout by pressing the button in the middle of the new table and send suspicious players to jail!
NEW:
New hidden role game mode.
Public lobbies can now be filtered by game mode.
Public lobbies can now be filtered by region.
Replaced a lot of placeholder UI.
Added telemetry for opt-in game analytics, error reporting, and crash reports.
Expanded the range of behaviors available to human AI.
FIXES:
Players should no longer clip through floors or walls or suddenly fly across the room, as player velocity is now capped.
Humans should no longer get stuck on doors and similar objects.
Various other fixes and improvements made since the previous demo update.
We have also been working hard on content for the full game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
