HomeGamesUpdatesPricingMethodology
Steam News13 July 202620d ago

Trust No Gobblin: Hidden Roles Game Mode Demo Update!

Today, I'm updating the demo with a new game mode that gives players hidden roles and objectives, inspired by popular social deduction games like Among Us.

Full notes

Full Loot Gobblin' Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions2 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
addedToday, I'm updating the demo with a new game mode that gives players hidden roles and objectives, inspired by popular social deduction games like Among Us. You can call votes in the Gobblin Hideout by pressing the button in the middle of the new table and send suspicious players to jail!
addedNEW:
addedNew hidden role game mode.
addedPublic lobbies can now be filtered by game mode.
addedPublic lobbies can now be filtered by region.
changedReplaced a lot of placeholder UI.

Loot Gobblin' Together changes

addedToday, I'm updating the demo with a new game mode that gives players hidden roles and objectives, inspired by popular social deduction games like Among Us. You can call votes in the Gobblin Hideout by pressing the button in the middle of the new table and send suspicious players to jail!
addedNEW:
addedNew hidden role game mode.
addedPublic lobbies can now be filtered by game mode.
addedPublic lobbies can now be filtered by region.

Today, I'm updating the demo with a new game mode that gives players hidden roles and objectives, inspired by popular social deduction games like Among Us. You can call votes in the Gobblin Hideout by pressing the button in the middle of the new table and send suspicious players to jail!

NEW:

  • New hidden role game mode.

  • Public lobbies can now be filtered by game mode.

  • Public lobbies can now be filtered by region.

  • Replaced a lot of placeholder UI.

  • Added telemetry for opt-in game analytics, error reporting, and crash reports.

  • Expanded the range of behaviors available to human AI.

FIXES:

  • Players should no longer clip through floors or walls or suddenly fly across the room, as player velocity is now capped.

  • Humans should no longer get stuck on doors and similar objects.

  • Various other fixes and improvements made since the previous demo update.

We have also been working hard on content for the full game!

Source

Steam News / 13 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.