Full notes
Full Loop Hero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Fist of all, sorry for slowing down on patches - we're fully working on a new big patch with a lot of quality of life changes, some new content and a few features that a lot of people have been asking for. Now for the patchnote!
Summoned skeletons now are affected by beacons Hero allies are now affected by deserts and sand dunes Fixed the issue with enemies being able to spawn on top of cracked skeletons Ranged enemies now properly draw their "charging" state After the hero dies and resurrects all the enemies change their primary target Fixed the forester axe not showing proper percentages after stacking Removing the arsenal now removes the stats from deleted items Fixed the supply menu sorting feature Fixed various typos
Source
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