Full notes
Full Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
What’s New in Loop 2.5 — Improvements Update We’ve heard your feedback and focused this update on stability, clarity, and a smoother experience.
Here’s what’s improved:
Better Light Puzzle Interactions
• Receptor collider slightly increased for more reliable puzzle resolution • Mirrors and shooters now react correctly even when rays are slightly off • More polished and visually clear.
Improved Level 4 décor for stronger impact before the first hub
Improved Character Trails
Cleaner visuals that better support movement and flow.
Subtle upgrades to box interaction VFX Improved effect feedback for a stronger impact without breaking the minimalist aesthetic.
World Material Optimization
All rock/stone surfaces now share a unified material
Smoother Early-Game Flow
Removed an unnecessary blocker to player movement
Thanks for playing — We hope this update makes your journey through Loop smoother, more stable, and even more enjoyable. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
