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Steam News10 December 20187y ago

Development journal

I would like to thank the users who are waiting for the update of Lonia Saga 2 I will share some details about the schedule and updates in the future. 1.

Full notes

Full Lonia Saga 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change1 removal
  • Maps
  • Gameplay
changedLonia Saga will not borrow any more log-like schemes (random maps). Rather than a dungeon configuration that does not know how to proceed in a random fashion, The purpose of this exercise is to ensure that the user will experience This is the state you have set. As a result, the structure of the dungeon will become more detailed from the implementation method, and various objects will provide more visual experience than ever before. 2. Zones And Camera system
removedDungeons are no longer simply a way to look for maps in the form of 1 to 100 stories. Traps that are less than the existing stage, traps, combat battlefields will be separated for a definite purpose, and each time you move through each zone, the screen will automatically switch to match the zone. At this time, the monsters will be reset by interval. 3. Wall jump
addedThe wall jump function will be added to make it easier to explore the dungeon without the help of items such as a box or rope by modifying the way of installing a lot of items in the past. 4. Detailed Dungeons
addedKnockback effect is added to the battle with the existing plain monster. This will make the battle with the monsters more difficult. 6. Update Schedule As the development direction of the game is revised as a whole, more work is going on, which will require more months of work. I will return with much better quality that you have been waiting for a long time. Thank you.
Dungeons are no longer simply a way to look for maps in the form of1100sDungeons are no longer simply a way to look for maps in the form of increased, buff

Lonia Saga 2 changes

changedLonia Saga will not borrow any more log-like schemes (random maps). Rather than a dungeon configuration that does not know how to proceed in a random fashion, The purpose of this exercise is to ensure that the user will experience This is the state you have set. As a result, the structure of the dungeon will become more detailed from the implementation method, and various objects will provide more visual experience than ever before. 2. Zones And Camera system
removedDungeons are no longer simply a way to look for maps in the form of 1 to 100 stories. Traps that are less than the existing stage, traps, combat battlefields will be separated for a definite purpose, and each time you move through each zone, the screen will automatically switch to match the zone. At this time, the monsters will be reset by interval. 3. Wall jump
addedThe wall jump function will be added to make it easier to explore the dungeon without the help of items such as a box or rope by modifying the way of installing a lot of items in the past. 4. Detailed Dungeons
addedKnockback effect is added to the battle with the existing plain monster. This will make the battle with the monsters more difficult. 6. Update Schedule As the development direction of the game is revised as a whole, more work is going on, which will require more months of work. I will return with much better quality that you have been waiting for a long time. Thank you.

I would like to thank the users who are waiting for the update of Lonia Saga 2 I will share some details about the schedule and updates in the future. 1. Dungeon structure

Lonia Saga will not borrow any more log-like schemes (random maps). Rather than a dungeon configuration that does not know how to proceed in a random fashion, The purpose of this exercise is to ensure that the user will experience This is the state you have set. As a result, the structure of the dungeon will become more detailed from the implementation method, and various objects will provide more visual experience than ever before. 2. Zones And Camera system

Dungeons are no longer simply a way to look for maps in the form of 1 to 100 stories. Traps that are less than the existing stage, traps, combat battlefields will be separated for a definite purpose, and each time you move through each zone, the screen will automatically switch to match the zone. At this time, the monsters will be reset by interval. 3. Wall jump

The wall jump function will be added to make it easier to explore the dungeon without the help of items such as a box or rope by modifying the way of installing a lot of items in the past. 4. Detailed Dungeons

The character of the platform game is stronger than the method of installing the existing item. You must attack the dungeon by jumping and avoiding more pitfalls than installing various objects. However, you still have to install objects to unlock the various puzzles and reach the cloaked area in a certain section. 5. Knockback

Knockback effect is added to the battle with the existing plain monster. This will make the battle with the monsters more difficult. 6. Update Schedule As the development direction of the game is revised as a whole, more work is going on, which will require more months of work. I will return with much better quality that you have been waiting for a long time. Thank you.

Source

Steam News / 10 December 2018

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