Full notes
Full Longsword - Tabletop Tactics update
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What changed
- UI and audio
I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is: 1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works. 2. You can earn gold for beating the AI. It's not a lot right now. 3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards. Anyway, the next patch will focus on enabling ranked play and then we'll probably open the game to the public at large for free. I still need to add a bunch of units and also finish the "painting" prep for the units, which is a ton of work. But it's coming! Patch 16 full notes: - Added Hotseat Coop Mode - Added Unique Control tiles to each faction; these tiles are not available in the editor and will make it extremely clear which faction owns a runestone or nexus area - Added Nexus art for the Feydark and Helguard Nexus units - Enabled the in-game shop - Enabled functionality for users to buy packs of cards with in-game gold. For you purchasers this won't necessarily matter, but it lays the groundwork for bringing free players in - Enabled functionality to buy some custom unit bases for in-game gold. - Polymorph will no longer remove equipment from the polymorphed unit - Polymorphed units who have gained Immortal will no longer be added to your hand as a Giant Toad - Fixed issue with Fire Wand not granting the attack at 2-4 range - Fixed "Fast Attacks" not working properly if a character had 3 AP - Fixed issue where the AI would spawn painted units. They will only spawn default-colored units - Changed behavior of User Interface such that pressing the Tab key will cycle the way health and AP information is displayed. You can have low opacity->full opacity->all UI info off. - Implemented a cheat detection system - Fixed an issue where Plague Aura was not stacking - Fixed some issues with Steam Player Avatars not loading correctly - Fixed an issue where the stone control tile was not being detected as Stone for purposes like Stone sense etc - Changed Soul Blade to directly attack hitpoints. It ignores defense, elevation, etc. - Updated the Trials of Marcus campaign Hydra Island (optional battle) to be winnable! - Some general user experience improvements. If you press escape with nothing selected in the game, then the menu will pop up. - The in-game menu will now allow you to restart a campaign mission without quitting to the main menu - Fixed a number of outstanding issues related to the Boats on the campaign map; previously it wasn't too hard to get yourself stranded on Hydra island. Works properly now. - If you own the "Founder's pack" then your account will show that you own 2 of every card (everyone who has the early access game has this) - Fixed an issue where the Fey deck wasn't showing the proper icons in the card manager
Source
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