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Full Longsword - Tabletop Tactics update
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What changed
- Server
Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom - Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now. - Fixed an issue with deploying a Clamp Trap to a water space - Fixed an issue where attacks like blinding shot weren't inheriting their champion's min/max range -Fixed the Orc Warbanner and Orc War Drum not stacking their effects properly - Fixed a wide array of issues affecting stealth skills and traps in Multiplayer, like boulder trap, clamp trap, ambush, etc. - Fixed an issue where a player could leave a MP game but the opponent might not be notified correctly - Changed Nexus units to have 60 hitpoints base - Added the "Dark Cauldron" structure - Added "Butcher" spell - Added "Boil Blood" spell - Added "Bloodfly" Champion - Added Chosen Nexus
Source
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