Full notes
Full LongStory 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Join Narrative Director Heather Jackson and CEO Miriam Verburg to learn about the new tools we've been developing to help our narrative team work better faster and more intuitively.
Over the past two years at Bloom we've been developing a custom game engine that works with Ink an incredibly fun and flexible scripting language developed by Inkle the team behind Heaven's Vault and A Highland Song. We love working with Ink so much we decided to make a whole game engine around it using Bevy, an open source game engine built in Rust.
We're excited to share all this behind the scenes work, especially so we can talk about why we decided to switch from Unity Development to a custom solution, what that means for our launch schedule and why it matters to our players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
