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Steam News3 March 20251y ago

Bloom Digital Developer chat: Introducing our new game engine!

Join Narrative Director Heather Jackson and CEO Miriam Verburg to learn about the new tools we've been developing to help our narrative team work better faster and more intuitively.

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Full LongStory 2 update

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  • Gameplay
  • UI and audio
addedJoin Narrative Director Heather Jackson and CEO Miriam Verburg to learn about the new tools we've been developing to help our narrative team work better faster and more intuitively.
changedOver the past two years at Bloom we've been developing a custom game engine that works with Ink an incredibly fun and flexible scripting language developed by Inkle the team behind Heaven's Vault and A Highland Song . We love working with Ink so much we decided to make a whole game engine around it using Bevy , an open source game engine built in Rust.

Join Narrative Director Heather Jackson and CEO Miriam Verburg to learn about the new tools we've been developing to help our narrative team work better faster and more intuitively.

Over the past two years at Bloom we've been developing a custom game engine that works with Ink an incredibly fun and flexible scripting language developed by Inkle the team behind Heaven's Vault and A Highland Song. We love working with Ink so much we decided to make a whole game engine around it using Bevy, an open source game engine built in Rust.

We're excited to share all this behind the scenes work, especially so we can talk about why we decided to switch from Unity Development to a custom solution, what that means for our launch schedule and why it matters to our players.

Source

Steam News / 3 March 2025

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