Full notes
Full Lone Voyage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Lone Voyage changes
1.Nerfed missiles slightly from 10 damage per missile to 8 (a full volley now does 24 damage instead of 30 before weaknesses and resistances)
2.Buffed Boss HP across the board
3.Made slight changes to the Current final boss to make him a little more threatening
4.Fixed an issue where dying to lack of O2 would kill you before the timer ran out and soft lock you
5.Fixed an issue where the game music wasn't resetting after obtaining a blueprint from a data drone
6.Increased to connection distance for data drones
7.Fixed an issue where the ping system would not register that you found the location it is pointing to on larger objects
8.Fixed an issue where a hidden UI element was interfering with other UI elements in the middle of the screen
Stay tuned for more patches, QOL features, and an upcoming announcement regarding our first major update and early access roadmap. Have fun Voyagers
Source
Changelog.gg summarizes and formats this update. How we read updates.
