Lone Fungus: Melody of Spores
Steam News 9 November 20256mo ago

1.0.2

Thanks for all the feedback and bug-reports. I think some of the changes to the game economy and shrine-costs will make a lot of people happy. There's still some reported bugs that I'm scratching my head with and can't…

Update log

Full Lone Fungus: Melody of Spores update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions1 change0 removals
  • Balance
  • Maps
changedThanks for all the feedback and bug-reports. I think some of the changes to the game economy and shrine-costs will make a lot of people happy. There's still some reported bugs that I'm scratching my head with and can't replicate. The game seems to run very inconsistently on the Steam Deck, which is a bit worrying that it's not running good for everyone. It's also something I will be looking into!
fixed1.0.2 changelogAdded an (Item Type) description to shops - Lowered the cost of a lot of shrines - Upped the general worth of a lot of early to mid coins by 1-2 points per coin - Fixed missing collisions in one room - Fixed (Peridot Forest III) Map not revealing the room correctly - Fixed an automarker being marked by wrong triggers and not dissapearing after repairing the bridge (The bridge outside Woodby) - Fixed a bug where the automarker could be placed wrongly if you dropped down from the bridge (The brigde outside Woodby) - Fixed a bug where teleporting when climbing would lock you out of your double jump - Fixed a possible softlock with locked gates if you pressed UP as it was opening - Fixed Cogg being wrongly programmed to when he drops armor (He will drop when you are below half your max Armor, unless you have the companion relic which he'll be able to heal your full HP) - Fixed a bug where picking up an item and dying can cause a softlock (I think I fixed it) - Locked the player to the binoculars when you are using them, and gave them a lil animation - Fix for up/down keys on keyboard interfering with binds since last update

Thanks for all the feedback and bug-reports. I think some of the changes to the game economy and shrine-costs will make a lot of people happy. There's still some reported bugs that I'm scratching my head with and can't replicate. The game seems to run very inconsistently on the Steam Deck, which is a bit worrying that it's not running good for everyone. It's also something I will be looking into!

1.0.2 changelog

- Added an (Item Type) description to shops - Lowered the cost of a lot of shrines - Upped the general worth of a lot of early to mid coins by 1-2 points per coin - Fixed missing collisions in one room - Fixed (Peridot Forest III) Map not revealing the room correctly - Fixed an automarker being marked by wrong triggers and not dissapearing after repairing the bridge (The bridge outside Woodby) - Fixed a bug where the automarker could be placed wrongly if you dropped down from the bridge (The brigde outside Woodby) - Fixed a bug where teleporting when climbing would lock you out of your double jump - Fixed a possible softlock with locked gates if you pressed UP as it was opening - Fixed Cogg being wrongly programmed to when he drops armor (He will drop when you are below half your max Armor, unless you have the companion relic which he'll be able to heal your full HP) - Fixed a bug where picking up an item and dying can cause a softlock (I think I fixed it) - Locked the player to the binoculars when you are using them, and gave them a lil animation - Fix for up/down keys on keyboard interfering with binds since last update

Source

Steam News / 9 November 2025

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