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Steam News21 June 20251y ago

Early Access FAQ

Hi everyone! I've gotten some questions about the Early Access launch, pricing, updates, etc. and wanted to make a definitive post here with all the information.

In this update3

Full notes

Full Loki's Revenge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions3 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Maps
addedContent in EA and how it differs from the demoA new boon, Vampiric Wing, has been added! This boon has a very small % chance to heal you (and fully heal on its final level) every time you hit an enemy with an attack
addedContent in EA and how it differs from the demoKaun Challenges have been added! There's 1 to find in Midgard for now, but more are planned. These challenges require you to kill a specific number of enemies while standing in a specific area to unlock a new boon. Vampiric Wing is the 1st of these!
addedContent in EA and how it differs from the demoA new Weapon-type boon, Fire Wand, has been added! You can get this from the Bifrost gift when defeating a mini-boss enemy. The fire wand fires a slow-moving fireball at a random enemy. When fully leveled, the fireballs spawn much quicker and deal more damage
changedContent in EA and how it differs from the demoThe level cap has been increased from 100 to 1000
addedContent in EA and how it differs from the demoNew achievements
fixedContent in EA and how it differs from the demoVarious bugs have been fixed and tweaks have been made, such as: Fixed a bug where a boon found in the map wouldn't be able to be leveled during that run Fixed a save file bug where the game would've missed new boons added in updates Tweaked the volume and pitch of some SFX Adjusted some VFX, like the level up falling XP gems Increased the number of enemies Odin's spear, Gungnir, pierces to 5 Adjusted the hitboxes and sorting of trees in Midgard
level cap1001000level cap increased, buff

Loki's Revenge changes

addedA new boon, Vampiric Wing, has been added! This boon has a very small % chance to heal you (and fully heal on its final level) every time you hit an enemy with an attack
addedKaun Challenges have been added! There's 1 to find in Midgard for now, but more are planned. These challenges require you to kill a specific number of enemies while standing in a specific area to unlock a new boon. Vampiric Wing is the 1st of these!
addedA new Weapon-type boon, Fire Wand, has been added! You can get this from the Bifrost gift when defeating a mini-boss enemy. The fire wand fires a slow-moving fireball at a random enemy. When fully leveled, the fireballs spawn much quicker and deal more damage
changedThe level cap has been increased from 100 to 1000
addedNew achievements

Hi everyone! I've gotten some questions about the Early Access launch, pricing, updates, etc. and wanted to make a definitive post here with all the information.

Content in EA and how it differs from the demo

  • A new boon, Vampiric Wing, has been added! This boon has a very small % chance to heal you (and fully heal on its final level) every time you hit an enemy with an attack

  • Kaun Challenges have been added! There's 1 to find in Midgard for now, but more are planned. These challenges require you to kill a specific number of enemies while standing in a specific area to unlock a new boon. Vampiric Wing is the 1st of these!

  • A new Weapon-type boon, Fire Wand, has been added! You can get this from the Bifrost gift when defeating a mini-boss enemy. The fire wand fires a slow-moving fireball at a random enemy. When fully leveled, the fireballs spawn much quicker and deal more damage

  • The level cap has been increased from 100 to 1000

  • New achievements

  • Steam Cloud Save support

  • Various bugs have been fixed and tweaks have been made, such as:

    • Fixed a bug where a boon found in the map wouldn't be able to be leveled during that run

    • Fixed a save file bug where the game would've missed new boons added in updates

    • Tweaked the volume and pitch of some SFX

    • Adjusted some VFX, like the level up falling XP gems

    • Increased the number of enemies Odin's spear, Gungnir, pierces to 5

    • Adjusted the hitboxes and sorting of trees in Midgard

Please note that the demo will no longer be available when the full version of the game releases! This is because it's a lot of work to maintain 2 versions of the game that fairly limit the content in the demo, while also representing the current state of the game well.

Content update plan

My intention is to release meaningful updates about once per month. That frequency may vary in either direction based on a variety of factors. If people are finding bugs, I'll try to fix those faster. If I'm not able to make enough changes in a month, I may wait to release an update until I can.

This is the type of content I'd like to update the game with:

  • More maps

  • More characters

  • More boons

  • More Kaun challenges

  • More bosses and enemy types

  • More permanent upgrades to spend gold on

  • QoL features like a compendium

  • New modes

  • New content I'm not even thinking about based on player feedback!

However, to be fully transparent, I can't make specific commitments to the frequency or type of updates for a few reasons:

  • Loki's Revenge is a side project for me - I have a full time job and other responsibilities outside of working on the game, which limits how long I can work on it

  • I'm a solo developer, so if I can't work on the game, nothing gets added to it

  • If the game sells poorly, I frankly can't justify a long timeline of updates when I could be working on new games

No matter what happens, I truly intend to release a 1.0 version of the game and exit Early Access at some point. That could be a couple of months, it could be a year. It totally depends on how the game does after launch.

Pricing plan

  • The game will be 1.99 at launch, with a 7-day discount of 10% for early players as an extra thank you

  • As the game gets bigger and heads toward 1.0, the price will increase. I'm not 100% sure on the final price, since it will depend on the final content. The goal is to thank players who jump in early by having a reduced price. Whenever a price increase is coming, I'll give plenty of heads up and be very clear about it.

Source

Steam News / 21 June 2025

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