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Full Loki's Revenge update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
Loki's Revenge changes
A LARGE update to the Loki's Revenge Demo is coming soon!
I've been quietly hard at work for the last few months on a very large update to the Loki's Revenge demo that is packed with new content, features, and quality of life changes that are bringing the game much closer to launch. Here's a sneak peak at a small selection of what to expect:
ACHIEVEMENTS
Achievements are now in the game! They're not just feel-good popups either, they're directly tied to unlocking new content in the game. The screenshot above has a super small sample of what to expect - killing a certain number of enemies, surviving for a certain amount of time, or even finding secrets within the levels will unlock new characters and boons to power up your gods.
NEW CHARACTERS
Sif and Odin have been visible in the demo, but not playable for awhile. FINALLY they are unlockable and playable!! They play very differently from Thor - with their own stats, weapons, and abilities. They each feel different enough to suit a different playstyle without any one of them (hopefully) feeling like the obvious best choice.
I'll give a quick sneak-peek at Sif and how she compares to Thor:
Sif is bulkier, but weaker than Thor. She starts off with higher health (5 compared to Thor's 3), but is slightly slower, shoots a little slower, and has half the attack that Thor does. However, she also has higher starting knockback to keep enemies away while she collects enough boons to rival Thor's starting strength.
Sif, like Thor, also has a powerful ability you can activate. Sif's active ability makes her invincible for a few seconds, and then heals 1 health afterwards. Since enemies back away when they touch the gods, this lets Sif get out of tight situations by pushing enemies away, and then healing some damage.
REDESIGNED LEVEL UP AND BOON SYSTEM
Previously called "upgrades," boons have had more than a name change. They now each have leveled-up versions you can collect. Some boons will have different effects upon level up, so keep a close eye on the description when choosing one!
If you've played the demo before, you'll notice that the screen has had a lot of love - it's a MUCH cleaner and thematically appropriate design, much easier on the eyes.
BARRELS
Previously, enemies would drop pickups like chicken legs (recover health) and magnet orbs (collect all XP you haven't picked up yet). Now, barrels will appear throughout the map that you can break for a chance to find a pickup.
You may also notice the coin icon in the UI now - coins are the currency you'll collect to buy upgrades for your gods after a run. Coins can appear in these barrels, and how often you find them is dependent on your Luck stat!
FINALLY - SAVE FILES
Last thing to mention is a basic one - your progress is now saved! You can see the debug button I've been using to test the system on the revamped main menu here. Your progress is automatically saved anytime an important event happens (unlocked an achievement, ended a run, etc.)
The system is also being built so that it's possible to import your demo save to the full version of the game if you want!
That's all for now! There's plenty more I haven't called out, like the new CRT filter, new enemies, new boons, new secrets, and more. The demo update is coming pretty soon with even more than I've shown off here. Thanks for following!
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