HomeGamesUpdatesPricingMethodology
Steam News23 December 20196y ago

LOGistICAL Update #824

There have been lots of updates over the past few weeks on particular modules. This update is a general patch to get all modules of LOGistICAL to the same and latest version (minus Russia and Caribbean).

Full notes

Full LOGistICAL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedBuild #824 on All Servers (live) - Texas: Fix a couple of broken roads to allow access to businesses - Texas: Fixed contracts that had missing road segments - Texas: Add a final contract to allow fixing roads that were missing in contracts - Texas: Fixed farmland that had empty resource - Switzerland: Contract in to speed the game up at start - Switzerland: Contract hint at start - L1 modules: Found an issues with the trains (from Texas) - General: Changed the startup routines slightly - General: Set the background of the load screen to not detect mouse moves - General: Set the contract game speedups to auto speedup the game if the game is already set at max speed

LOGistICAL changes

fixedBuild #824 on All Servers (live) - Texas: Fix a couple of broken roads to allow access to businesses - Texas: Fixed contracts that had missing road segments - Texas: Add a final contract to allow fixing roads that were missing in contracts - Texas: Fixed farmland that had empty resource - Switzerland: Contract in to speed the game up at start - Switzerland: Contract hint at start - L1 modules: Found an issues with the trains (from Texas) - General: Changed the startup routines slightly - General: Set the background of the load screen to not detect mouse moves - General: Set the contract game speedups to auto speedup the game if the game is already set at max speed

There have been lots of updates over the past few weeks on particular modules.

This update is a general patch to get all modules of LOGistICAL to the same and latest version (minus Russia and Caribbean).

Following is an overview of the fixes that have happened:

822f on Logistical 2 (Live) - Mall Rats: No building industries on any of the smaller towns (those that have, will be ok and if won't change the dynamics of the game) - No padlocks on completed towns when game loads.

Build 823d on L2 on all LOGistICAL 2 (Live) - Animated drag ring on resource drag - Mall Rats: All businesses are half helped by locals once all towns are complete - Quantities of towns and businesses for current region and total displayed in town complete popup - Message popup when all businesses complete for a region with the amount of regions remaining.

Build #823d on all updatable L1 modules - Wisconsin speedups from 5 towns complete (plus others)

Build #823e on L2, L1 and ABC Islands - Xmas fuel cost fix (also California and South Africa) - Fix to some roads in Vampires.

Build 823i on LOGistICAL 2 - Truck repair for Mall Rats and Vampires.

Build #823j on (USFL, USNY, USWI & USOR) - speed ups for Florida at start of game.

Build #824 on All Servers (live) - Texas: Fix a couple of broken roads to allow access to businesses - Texas: Fixed contracts that had missing road segments - Texas: Add a final contract to allow fixing roads that were missing in contracts - Texas: Fixed farmland that had empty resource - Switzerland: Contract in to speed the game up at start - Switzerland: Contract hint at start - L1 modules: Found an issues with the trains (from Texas) - General: Changed the startup routines slightly - General: Set the background of the load screen to not detect mouse moves - General: Set the contract game speedups to auto speedup the game if the game is already set at max speed

Source

Steam News / 23 December 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.