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Steam News16 April 20197y ago

LOGistICAL 2: USA - Nevada Update #724a

A few smaller fixes for LOGistICAL: USA - Nevada. - Ignore zero length road code to not include in upgrades and to join loading bays together.

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Full LOGistICAL 2: USA - Nevada update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedA few smaller fixes for LOGistICAL: USA - Nevada. - Ignore zero length road code to not include in upgrades and to join loading bays together. - Stop regions continuously showing end sequence for each complete business after all towns done.. - Tag completed regions on load so they won't pop again when businesses are completed - Fix an issue that wasn't properly identifying some roads (in NV) - Additional Dutch - Additional Russian - New road to attached 11 isolated businesses.

LOGistICAL 2: USA - Nevada changes

addedA few smaller fixes for LOGistICAL: USA - Nevada. - Ignore zero length road code to not include in upgrades and to join loading bays together. - Stop regions continuously showing end sequence for each complete business after all towns done.. - Tag completed regions on load so they won't pop again when businesses are completed - Fix an issue that wasn't properly identifying some roads (in NV) - Additional Dutch - Additional Russian - New road to attached 11 isolated businesses.

A few smaller fixes for LOGistICAL: USA - Nevada. - Ignore zero length road code to not include in upgrades and to join loading bays together. - Stop regions continuously showing end sequence for each complete business after all towns done.. - Tag completed regions on load so they won't pop again when businesses are completed - Fix an issue that wasn't properly identifying some roads (in NV) - Additional Dutch - Additional Russian - New road to attached 11 isolated businesses.

Source

Steam News / 16 April 2019

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