What changed
0 fixes1 addition0 changes0 removals
addedA few smaller fixes for LOGistICAL: USA - Nevada. - Ignore zero length road code to not include in upgrades and to join loading bays together. - Stop regions continuously showing end sequence for each complete business after all towns done.. - Tag completed regions on load so they won't pop again when businesses are completed - Fix an issue that wasn't properly identifying some roads (in NV) - Additional Dutch - Additional Russian - New road to attached 11 isolated businesses.
LOGistICAL 2: USA - Nevada changes
addedA few smaller fixes for LOGistICAL: USA - Nevada. - Ignore zero length road code to not include in upgrades and to join loading bays together. - Stop regions continuously showing end sequence for each complete business after all towns done.. - Tag completed regions on load so they won't pop again when businesses are completed - Fix an issue that wasn't properly identifying some roads (in NV) - Additional Dutch - Additional Russian - New road to attached 11 isolated businesses.
A few smaller fixes for LOGistICAL: USA - Nevada. - Ignore zero length road code to not include in upgrades and to join loading bays together. - Stop regions continuously showing end sequence for each complete business after all towns done.. - Tag completed regions on load so they won't pop again when businesses are completed - Fix an issue that wasn't properly identifying some roads (in NV) - Additional Dutch - Additional Russian - New road to attached 11 isolated businesses.