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Steam News26 November 20257mo ago

Logic World update 0.92.1 is out now!

Hello! We're releasing a game update today to fix some issues. There isn't much else to say about it so I'll wrap it up here lol. More updates soon! Here's everything new in 0.92.

Full notes

Full Logic World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! We're releasing a game update today to fix some issues. There isn't much else to say about it so I'll wrap it up here lol. More updates soon!

What changed

14 fixes4 additions9 changes2 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Server
  • Compatibility
addedHere's everything new in 0.92.1:
addedAdded setting: "Outline Style"
addedAdded two new outline styles, "Fast" and "Balanced". These are alternative outlining techniques that look worse in exchange for more performance. The old outline style is now called "Beautiful".
changedChanged the default outline thickness from 5 to 4.
fixedFixed a visual issue where the color of outlines would be affected by the Resize Component UI.
fixedFixed some shadows not disappearing if you disable shadows after they were previously enabled.
default outline thickness54default outline thickness decreased, nerf

Logic World changes

addedHere's everything new in 0.92.1:
addedAdded setting: "Outline Style"
addedAdded two new outline styles, "Fast" and "Balanced". These are alternative outlining techniques that look worse in exchange for more performance. The old outline style is now called "Beautiful".
changedChanged the default outline thickness from 5 to 4.
fixedFixed a visual issue where the color of outlines would be affected by the Resize Component UI.

Here's everything new in 0.92.1:

Outlines

  • Added setting: "Outline Style"

  • Added two new outline styles, "Fast" and "Balanced". These are alternative outlining techniques that look worse in exchange for more performance. The old outline style is now called "Beautiful".

  • The default outline style is now "Balanced".

  • Changed the default outline thickness from 5 to 4.

  • Fixed a visual issue where the color of outlines would be affected by the Resize Component UI.

Graphics

  • Fixed some shadows not disappearing if you disable shadows after they were previously enabled.

  • Fixed the hole at the top of the mountain in the Test World not rendering correctly.

  • Fixed the multiplayer avatar preview looking like crap if accessed in the main menu with SHINY BOBBY enabled and real-time reflections disabled.

  • Realtime reflections are now disabled by default.

  • Added settings preview image for Realtime Reflections Enabled.

Help menu

  • Flip is now shown while placing/grabbing/cloning a flippable object.

  • Board Rotation Up/Down is no longer shown when placing/grabbing/cloning a flat board.

UI

  • Fixed the text box for sliders sometimes showing the wrong value after manual modification.

  • Fixed a small booger-shaped visual artifact in the text box for sliders.

  • Fixed not being able to bind some keys (i.e. Escape, Back Mouse Button) because they close the keybind edit UI.

  • Fixed some UI errors when selecting certain languages in the Languages menu (Estonian, Brazilian Portuguese and Hebrew).

Networking

  • The client now prefers connecting via IPv4 if both IPv4 and IPv6 appear to be available for the client and the server that you want to connect to.

  • Fixed client-side configuration of 'MHG.Networking.Secret.InternetProtocolOverride: IPv4' not working in a certain edge case.

Protocol

  • The Download Menu now supports [c]logicworld://[/c] v1 links.

  • Fixed an issue with incorrect protocol handling when the game is launched with a [c]logicworld://[/c] link.

Building

  • When you place a subassembly with multiple roots, the game now properly saves the placement info (i.e. rotation, flip state, etc) for all the roots. When you place a multi-root subassembly multiple times, all roots will be placed the same way you set it on the preceding placement.

  • Fixed a bug where a peg could visually show as being in the wrong state after it was moved, if the move deleted a wire that was powering it.

  • Fixed a StackOverflowException when a very large number of pegs are connected.

  • Slightly improved the performance of calculating the circuit graph.

Miscellaneous

  • Fixed an issue that prevented worlds from loading if they contained a modded component with more than 255 output pegs.

  • Improved the code for verifying player identities, which appears to have fixed an issue some people would sometimes see where attempting to join a verified server would fail with a "failed to obtain challenge response" error.

  • Improved the help text for a few command-line parameters of the dedicated server.

  • Changed the internal name of the Shadow Cascades setting, which prevents errors with trying to parse the old value.

  • Fixed the Back Mouse Button and Forward Mouse Button being swapped on Linux.

Source

Steam News / 26 November 2025

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