Full notes
Full Logic Bombs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
Logic Bombs changes
GB & PC Version:
Fixed rows/columns with 0 walls not lighting up when a wall is placed in them.
Targets will now enter a third state if targeted by more than one bomb.
Bombs now light back up if they connect to a blue thing.
PC Version:
Added a red palette swap of the green tileset.
Added a shimmer effect to the frame and outer buttons as a burn-in countermeasure.
Increased the speed of the flood fill effect.
Reduced the size of the outer tilemap for improved performance.
Outside the frame of the green tileset is now black instead of green.
Adjusted the OpenGL version listed in the readme.txt.
Added instructions to the readme.txt for how to disable the shimmer effect if desired.
GB Version:
Various performance improvements, most notably the flood fill effect is now faster.
Source
Changelog.gg summarizes and formats this update. How we read updates.
